| 
								
								
									 bzzt | b6ed2f1718 | Add optional shadow map max distance and fading | 2019-11-02 18:06:39 +03:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 9b92943d1a | Don't rely exclusively on a shadow map when out of its depth range | 2019-02-05 20:51:56 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 2d5da1a6fa | Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal. | 2018-12-08 20:39:41 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 0bafa4399b | Use distant shadow maps when the current fragment is outside the depth range of the near ones. | 2018-11-03 16:56:33 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 85aba2e1da | Add toggleable shadow debug overlay. | 2018-06-28 17:24:36 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | a7e53df278 | Move common shadow code to shared shadow shader headers | 2018-06-24 23:40:52 +01:00 |  |