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								e25fa6c157
								
							
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								Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
							
							
							
							
							
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							2014-06-29 02:42:36 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								6f7fbc867f
								
							
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								Fix several leaks
							
							
							
							
							
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							2014-05-01 16:55:15 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								1d926816b5
								
							
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								Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
							
							
							
							
							
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							2014-03-05 21:46:37 +01:00 | 
						
						
							
							
							
								
							
							
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								97c3efb3ba
								
							
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								Terrain: decoupled Chunk from QuadTreeNode.
							
							
							
							
							
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							2014-03-05 21:46:37 +01:00 | 
						
						
							
							
							
								
							
							
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								edb5a54092
								
							
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								Include some more required Ogre headers explicitely.
							
							
							
							
							
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							2014-03-05 21:46:37 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								195071efc7
								
							
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								Terrain: geometry is now loaded in background threads.
							
							
							
							
							
							
							
							TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled). 
							
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							2014-03-05 21:46:37 +01:00 | 
						
						
							
							
							
								
							
							
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								64c9932597
								
							
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								Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
							
							
							
							
							
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							2014-03-05 21:46:36 +01:00 | 
						
						
							
							
							
								
							
							
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								c9e349f60f
								
							
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								Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
							
							
							
							
							
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							2014-03-05 21:46:36 +01:00 | 
						
						
							
							
							
								
							
							
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								1fba5d1bb9
								
							
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								Terrain: change world bounds from AABB to 4 floats
							
							
							
							
							
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							2014-02-19 11:23:03 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								d4a755d1aa
								
							
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								Fix some hardcoded literals
							
							
							
							
							
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							2014-02-13 11:15:55 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c6fb0f2d9b
								
							
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								Removed terrain component's dependency on ESM
							
							
							
							
							
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							2014-02-13 10:13:53 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								839d251cc5
								
							
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								Renamed Terrain::Terrain to Terrain::World to make VC happy
							
							
							
							
							
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							2013-08-27 16:01:16 +02:00 | 
						
						
							
							
							
								
							
							
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