scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								274690f790 
								
							 
						 
						
							
							
								
								Refactor BufferCache to allow caching buffers of different sizes  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a3a64f0c4 
								
							 
						 
						
							
							
								
								Add resource manager for ESM::Land to allow data to be unloaded when no longer required  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b898315962 
								
							 
						 
						
							
							
								
								cellpreloader: abort all tasks first before waiting  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f76317807 
								
							 
						 
						
							
							
								
								Wait for completion of CreateMapItem on exit to avoid potential threading issue  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								804f873649 
								
							 
						 
						
							
							
								
								terrain: factor out texture caching into a separate class  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4cd4457d21 
								
							 
						 
						
							
							
								
								Add support for Functors to ObjectCache  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d72d9f0c9 
								
							 
						 
						
							
							
								
								Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eef63a880a 
								
							 
						 
						
							
							
								
								terrain: use a custom drawable for multi-pass render instead of osgFX::Effect  
							
							... 
							
							
							
							osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass. 
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34130fc5cc 
								
							 
						 
						
							
							
								
								Fix handling in LightListCallback when the node is not a Group  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b78a9f89af 
								
							 
						 
						
							
							
								
								Refactor LightListCallback to allow for integration in custom Drawables.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccfebdd2c3 
								
							 
						 
						
							
							
								
								Set the underwater fog relative to default view distance  
							
							
							
						 
						
							2017-03-14 19:27:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe439e7bbf 
								
							 
						 
						
							
							
								
								Add missing default material state for character preview  
							
							
							
						 
						
							2017-03-14 05:02:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37c71c15f2 
								
							 
						 
						
							
							
								
								Remove redundant state  
							
							
							
						 
						
							2017-03-14 04:57:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4c9bbce1e2 
								
							 
						 
						
							
							
								
								Fix node mask being reset  
							
							
							
						 
						
							2017-03-14 01:01:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1fe9f2a89 
								
							 
						 
						
							
							
								
								Avoid warping the mouse cursor more than necessary  
							
							... 
							
							
							
							Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.
This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view. 
							
						 
						
							2017-03-14 00:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								a8517c34eb 
								
							 
						 
						
							
							
								
								Code style  
							
							
							
						 
						
							2017-03-13 13:57:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a556475fae 
								
							 
						 
						
							
							
								
								Explicitely set the user data type to avoid const/non-const mismatch  
							
							
							
						 
						
							2017-03-13 02:48:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5de5be77f3 
								
							 
						 
						
							
							
								
								Fix Ptr/ConstPtr userdata mismatch (Bug  #3784 )  
							
							
							
						 
						
							2017-03-13 02:48:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								928e2061f7 
								
							 
						 
						
							
							
								
								Remove redundant tolower  
							
							
							
						 
						
							2017-03-13 02:48:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13a6070629 
								
							 
						 
						
							
							
								
								Remove warning spam in skeleton.cpp  
							
							... 
							
							
							
							If the root bone is missing, that is caused by all bones being missing which will have been logged already. 
							
						 
						
							2017-03-13 02:48:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e093a30736 
								
							 
						 
						
							
							
								
								Update AUTHORS.md  
							
							
							
						 
						
							2017-03-13 02:34:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9b5ea4f8c 
								
							 
						 
						
							
							
								
								Merge pull request  #1224  from schwitzerm/master  
							
							... 
							
							
							
							fix skill window update 
							
						 
						
							2017-03-13 02:33:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mitchell Schwitzer 
								
							 
						 
						
							
							
							
							
								
							
							
								421b92ae05 
								
							 
						 
						
							
							
								
								fix styling & add missing lines regarding max proficency  
							
							
							
						 
						
							2017-03-12 17:24:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mitchell Schwitzer 
								
							 
						 
						
							
							
							
							
								
							
							
								f31e5ba85e 
								
							 
						 
						
							
							
								
								fix display maximum proficency reached  
							
							
							
						 
						
							2017-03-12 17:02:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mitchell Schwitzer 
								
							 
						 
						
							
							
							
							
								
							
							
								7960d5a9a7 
								
							 
						 
						
							
							
								
								fix skill progress bar v2  
							
							... 
							
							
							
							both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill 
							
						 
						
							2017-03-12 16:52:29 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mitchell Schwitzer 
								
							 
						 
						
							
							
							
							
								
							
							
								465b7361e1 
								
							 
						 
						
							
							
								
								fix skill window update  
							
							... 
							
							
							
							invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred. 
							
						 
						
							2017-03-12 15:18:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								809f5cd01b 
								
							 
						 
						
							
							
								
								Fix bad override  
							
							
							
						 
						
							2017-03-08 01:28:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21aad00612 
								
							 
						 
						
							
							
								
								Don't pass key events to the viewer when Alt modifier is held  
							
							... 
							
							
							
							Fixes the stats panel briefly showing up when using 'Alt+F4' to exit. 
							
						 
						
							2017-03-08 01:27:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc95a45cb6 
								
							 
						 
						
							
							
								
								Don't pass repeat key events to the viewer's eventQueue  
							
							
							
						 
						
							2017-03-08 01:27:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								70841ea3b7 
								
							 
						 
						
							
							
								
								Merge pull request  #1222  from OpenMW/macos-nightly  
							
							... 
							
							
							
							Setup macOS nightly builds on Travis 
							
						 
						
							2017-03-08 01:26:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6429a2518 
								
							 
						 
						
							
							
								
								Merge pull request  #1223  from MiroslavR/rifle_sounds  
							
							... 
							
							
							
							Fix for incorrect gun sounds with the Clean Hunter Rifles mod 
							
						 
						
							2017-03-07 22:06:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								7f429f26e1 
								
							 
						 
						
							
							
								
								Allow getting available version information even when clone is shallow  
							
							
							
						 
						
							2017-03-07 21:53:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								e24cb0fe5d 
								
							 
						 
						
							
							
								
								[macOS, CI] Configure deployment of nightly builds to FTP  
							
							
							
						 
						
							2017-03-07 21:53:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								af1fe64408 
								
							 
						 
						
							
							
								
								GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes   #3781 )  
							
							
							
						 
						
							2017-03-07 19:00:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								57c5ecfba8 
								
							 
						 
						
							
							
								
								[macOS, CI] Use most recent prebuilt dependencies  
							
							
							
						 
						
							2017-03-05 23:01:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								f1abc5d7cb 
								
							 
						 
						
							
							
								
								[macOS, CI] Use Release configuration  
							
							
							
						 
						
							2017-03-05 23:01:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								672aa80dc5 
								
							 
						 
						
							
							
								
								Revert "Make Travis build test-release-build-on-travis"  
							
							... 
							
							
							
							4eb5183d73 
						
							2017-03-05 14:05:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1b1d502ee 
								
							 
						 
						
							
							
								
								Fix up commit  330e5fefd1 
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4123398cbc 
								
							 
						 
						
							
							
								
								Change no-grab setting to respect the value given  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7eb48ea83b 
								
							 
						 
						
							
							
								
								Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4051018862 
								
							 
						 
						
							
							
								
								optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5866f0f80b 
								
							 
						 
						
							
							
								
								Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues  
							
							... 
							
							
							
							Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS" 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42a04de37c 
								
							 
						 
						
							
							
								
								Fix a crash that occurred when a carried light fails to be attached.  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2776727794 
								
							 
						 
						
							
							
								
								Allow gamepad and mouse/keyboard to be used at the same time ( Fixes   #3093 )  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								4eb5183d73 
								
							 
						 
						
							
							
								
								Make Travis build test-release-build-on-travis  
							
							
							
						 
						
							2017-03-04 21:44:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								599f0a36eb 
								
							 
						 
						
							
							
								
								Update AUTHORS.md  
							
							
							
						 
						
							2017-03-02 18:37:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1692b7f38e 
								
							 
						 
						
							
							
								
								Merge pull request  #1209  from dhustkoder/master  
							
							... 
							
							
							
							Added ConstContainerStoreIterator (Task #3092 ) 
							
						 
						
							2017-03-02 18:36:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62cc091414 
								
							 
						 
						
							
							
								
								Fix incorrect setting of TexMat in terrain material  
							
							
							
						 
						
							2017-03-02 18:07:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a759ef5d2e 
								
							 
						 
						
							
							
								
								Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.  
							
							
							
						 
						
							2017-03-01 19:04:05 +01:00