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									 Emanuel Guevel | 48f0e64ec3 | Fix health calculation at character creation | 2013-07-21 11:02:03 +02:00 |  | 
				
					
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									 Emanuel Guevel | 1c330fc899 | Use the correct formula for NPC health initialization | 2013-07-21 10:13:46 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 3d792a60fb | updated credits file | 2013-07-20 22:53:48 +02:00 |  | 
				
					
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									 Emanuel Guevel | 2356e6218e | Complete health increase on level up | 2013-07-20 22:14:10 +02:00 |  | 
				
					
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									 Emanuel Guevel | 2a0644a7c3 | Move some levelup logic from mwgui to mwmechanics | 2013-07-20 22:14:10 +02:00 |  | 
				
					
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									 Emanuel Guevel | 7837dcdc19 | Calculate NPC health on loading instead of updating it continually Only NPC with auto-calculated stats are concerned. | 2013-07-20 22:14:10 +02:00 |  | 
				
					
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									 Emanuel Guevel | 074e241c32 | MWMechanics::DynamicStat: fix members initialization | 2013-07-20 22:14:09 +02:00 |  | 
				
					
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									 Marc Zinnschlag | a8168c58c2 | Merge remote-tracking branch 'kolek/thirdpersonzoom' | 2013-07-20 18:29:59 +02:00 |  | 
				
					
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									 Kolzi | d12bac2d9e | Third person zoom - fixed code review issues. | 2013-07-20 16:55:35 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 0fad2e7f40 | restructured main menu | 2013-07-20 13:46:56 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 2497c18702 | replaced settings change notifications for columns with a more robust implementation | 2013-07-20 13:19:27 +02:00 |  | 
				
					
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									 Kolzi | 1b7966ca27 | Can zoom in and out in third person view. | 2013-07-19 16:12:01 +02:00 |  | 
				
					
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									 Chris Robinson | 0cb7d186e7 | Use Play_TypeFoot for 'left' and 'right' soundgen keys | 2013-07-18 21:50:11 -07:00 |  | 
				
					
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									 Chris Robinson | 14e0c182f3 | Allow specifying the sound type to playSound and playSound3D | 2013-07-18 21:50:11 -07:00 |  | 
				
					
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									 Chris Robinson | ac4dfd3b39 | Play the appropriate foot sound based on footwear | 2013-07-18 21:50:11 -07:00 |  | 
				
					
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									 scrawl | bf332b633e | Make VideoPlayer::playVideo block until the video finishes | 2013-07-18 14:14:10 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 365ea11e86 | Merge remote-tracking branch 'graffy76/RefIdTypeDelegate' | 2013-07-18 13:51:24 +02:00 |  | 
				
					
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									 Marc Zinnschlag | fdd47e5b73 | silenced a warning | 2013-07-18 13:50:12 +02:00 |  | 
				
					
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									 graffy76 | 0ae254f6a8 | Fixed segfault opening tables | 2013-07-18 06:31:47 -05:00 |  | 
				
					
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									 Chris Robinson | 9c13568bb7 | Remove idles from the state list and rename it | 2013-07-18 01:49:53 -07:00 |  | 
				
					
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									 Chris Robinson | e803cdbe7f | Handle swimdeath and missing death animations | 2013-07-18 01:13:53 -07:00 |  | 
				
					
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									 Chris Robinson | f01b0b48cc | Don't start with an idle state if dead | 2013-07-18 00:35:03 -07:00 |  | 
				
					
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									 Chris Robinson | e78bdd2a5d | Clear 'swim' from the animation name as a backup instead of 'sneak' | 2013-07-18 00:22:40 -07:00 |  | 
				
					
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									 Chris Robinson | 9ea6b22a83 | Handle soundgen animation keys | 2013-07-17 23:58:21 -07:00 |  | 
				
					
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									 Chris Robinson | d6324d71bf | Ensure mechanics actors/objects are cleared before adding them | 2013-07-17 21:39:21 -07:00 |  | 
				
					
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									 Chris Robinson | c7692acb79 | Update the player's Ptr in mwrender when changing cells | 2013-07-17 19:11:03 -07:00 |  | 
				
					
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									 graffy76 | 6486f342b5 | Fixed setting synchronization issue Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup | 2013-07-17 20:19:01 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 1b4cd787a5 | Merge remote-tracking branch 'kcat/animation-state' | 2013-07-17 11:33:04 +02:00 |  | 
				
					
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									 Chris Robinson | 0cd4df3edf | Stop playing idles on death | 2013-07-17 02:19:22 -07:00 |  | 
				
					
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									 Chris Robinson | e2e278d06d | Fix some animations not playing properly Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs. | 2013-07-17 02:06:31 -07:00 |  | 
				
					
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									 scrawl | dfe912dcab | Enum renaming | 2013-07-16 23:38:55 +02:00 |  | 
				
					
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									 scrawl | 91e95e1404 | Use the correct slash, chop or thrust animation | 2013-07-16 23:32:41 +02:00 |  | 
				
					
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									 gugus | 9043fe427f | Merge pull request #4 from scrawl/melee Fixes weapon input to use A_Use instead of hardcoding to mouse button | 2013-07-16 07:35:21 -07:00 |  | 
				
					
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									 scrawl | 9536b5050b | Fixes weapon input to use A_Use instead of hardcoding to mouse button | 2013-07-16 16:25:41 +02:00 |  | 
				
					
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									 gus | 66e3eacace | fix bows | 2013-07-16 15:14:34 +01:00 |  | 
				
					
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									 gus | 701ff94887 | bugfix for lockpick | 2013-07-16 14:46:44 +01:00 |  | 
				
					
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									 gus | 20341ae8b7 | simplification + taking into account weapon speed. Seems too fast, but i'm not sure | 2013-07-16 14:10:14 +01:00 |  | 
				
					
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									 gus | 8fc6e73649 | post-merge fix | 2013-07-16 11:51:18 +01:00 |  | 
				
					
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									 gus | ee47e99dad | Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2 Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp | 2013-07-16 11:40:19 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 47f7bbd48a | fixed OpenCS crash during cell loading when loading multiple ESX files | 2013-07-16 12:08:35 +02:00 |  | 
				
					
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									 gus | f6e3445414 | Jittering gone + bugfix: chop animation works! TODO: fix this unequip stuff | 2013-07-16 09:50:59 +01:00 |  | 
				
					
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									 Chris Robinson | e5e9c83ed5 | Merge remote-tracking branch 'zini/master' into animation-state | 2013-07-16 01:33:46 -07:00 |  | 
				
					
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									 Chris Robinson | a932a89e02 | Specify the velocity-based animation speed multiplier when playing it | 2013-07-16 01:30:03 -07:00 |  | 
				
					
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									 Chris Robinson | f296d13c20 | Add a speed multiplier to the animation state | 2013-07-16 00:43:31 -07:00 |  | 
				
					
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									 Chris Robinson | 3a1facefdf | Store a pointer to the character controller for non-actor objects | 2013-07-15 23:47:04 -07:00 |  | 
				
					
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									 Chris Robinson | 06e631f213 | Track death separately in the character controller | 2013-07-15 23:43:33 -07:00 |  | 
				
					
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									 Chris Robinson | 4ae65c20e6 | Separate movement and idle states This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types. | 2013-07-15 22:56:23 -07:00 |  | 
				
					
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									 scrawl | 94d45e1518 | Fix twohanded weapons not unequipping when equipping a torch | 2013-07-15 23:21:01 +02:00 |  | 
				
					
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									 scrawl | daf9dca121 | Fix exception when starting a new game | 2013-07-15 20:37:36 +02:00 |  | 
				
					
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									 gus | f7f23ac5d8 | improvement of the chop animation. Still some jittering. | 2013-07-15 17:18:16 +01:00 |  |