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									 scrawl | afc961d19c | Workaround for random AABB assertion due to zero-sized particles (Fixes #1663) | 2015-01-05 20:32:26 +01:00 |  | 
				
					
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									 scrawl | 7252cb63a6 | Fix cppcheck issues | 2014-09-26 17:48:14 +02:00 |  | 
				
					
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									 scrawl | c2a91148f3 | Implement multiple emitter nodes for NiBSPArrayController The particles for the flame, frost and storm atronachs work correctly now. | 2014-08-26 03:06:30 +02:00 |  | 
				
					
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									 scrawl | 1320ac6983 | Ensure non-negative particle life time, add size assertion | 2014-07-18 16:11:08 +02:00 |  | 
				
					
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									 scrawl | a9526622b1 | Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. | 2013-12-27 18:58:24 +01:00 |  | 
				
					
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									 scrawl | c5c3248376 | Compile fixes for Ogre 1.10 | 2013-12-26 20:53:51 +01:00 |  | 
				
					
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									 scrawl | 19e5978a01 | Merge branch 'master' of https://github.com/zinnschlag/openmw Conflicts:
	apps/openmw/main.cpp | 2013-12-16 13:35:31 +01:00 |  | 
				
					
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									 scrawl | 0c3c3ed8e9 | Fix wind gravity affector | 2013-12-11 15:15:30 +01:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | 47c60a7037 | Fix C4716 (Must return a value) error on Windows MSVC | 2013-12-04 21:48:25 +01:00 |  | 
				
					
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									 scrawl | 6b81fd78f1 | Particle improvements: Handle LocalSpace flag. Attach particle systems to the base node, since they need to be relative to that when LocalSpace is enabled. Get the bone in emitters/affectors so that resulting particle positions are the same. TODO: Fix Controllers to affect particle systems. | 2013-11-25 13:50:33 +01:00 |  | 
				
					
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									 scrawl | 636d399c7f | Refactored Ogre initialisation into a component | 2013-10-30 14:04:33 +01:00 |  |