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								6f5b68859f
								
							
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								Comment out UV test that is not working
							
							
							
							
							
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							2016-06-16 17:33:54 +02:00 | 
						
						
							
							
							
								
							
							
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								6a1fd05074
								
							
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								Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440)
							
							
							
							
							
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							2016-06-16 17:32:27 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								6f31b3d79f
								
							
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								Add parallax mapping for objects
							
							
							
							
							
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							2016-03-22 21:46:15 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								b4dda045a6
								
							
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								Pass the tangent in object space
							
							
							
							
							
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							2016-03-22 21:46:15 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								6e7c6fdd7e
								
							
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								Implement NiTexturingProperty::DecalTexture
							
							
							
							
							
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							2016-03-01 18:41:36 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								5e105da3ba
								
							
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								Generate texture coordinates per-pixel when normal map + environment map are used
							
							
							
							
							
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							2016-02-24 21:28:55 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								f01e8a6950
								
							
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								Add specular mapping for objects
							
							
							
							
							
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							2016-02-20 19:55:08 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								5e12a1b4ef
								
							
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								Add enchanted item glow to the shader
							
							
							
							
							
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							2016-02-18 23:05:44 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a73512afb7
								
							
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								Add shader settings to settings.cfg
							
							
							
							
							
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							2016-02-18 19:38:34 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								e5a37a7023
								
							
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								Add normal map code
							
							
							
							
							
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							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								18e80d5627
								
							
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								Add per-pixel lighting code
							
							
							
							
							
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							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								456816f707
								
							
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								Use diffuse.a / vertex.a, use material emission
							
							
							
							
							
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							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								5fd84074c5
								
							
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								Reimplement detailMap, darkMap and emissiveMap
							
							
							
							
							
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							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								9376811213
								
							
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								Vertex lighting shader
							
							
							
							
							
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							2016-02-18 19:37:57 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								044e0a829a
								
							
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								Add fog
							
							
							
							
							
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							2016-02-18 19:37:57 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a9ad1b09e2
								
							
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								Introduce ShaderManager & ShaderVisitor
							
							
							
							
							
							
							
							Actual shaders still to be written. 
							
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							2016-02-18 19:37:56 +01:00 | 
						
						
							
							
							
								
							
							
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