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									 bzzt | e4ba6ecf15 | Do not store a LOD callback in the every QuadTreeNode | 2019-06-05 18:27:37 +04:00 |  | 
				
					
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									 bzzt | 391f6faffb | Remove unused defaultViewer / defaultViewPoint | 2019-04-07 11:21:09 +04:00 |  | 
				
					
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									 Andrei Kortunov | 489e5c6cce | Store preloaded terrain view in the main thread | 2019-04-07 11:15:21 +04:00 |  | 
				
					
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									 bzzt | 63ab7345be | Reuse traversal result for different traversal with same view point Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling) | 2019-04-07 11:14:37 +04:00 |  | 
				
					
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									 Bret Curtis | b819690e82 | Merge pull request #2264 from akortunov/optimize_terrain Delete composite map layers in the background thread | 2019-03-18 13:52:17 +01:00 |  | 
				
					
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									 bzzt | aa5a071aef | Delete composite map layers in the background thread | 2019-03-18 14:00:50 +04:00 |  | 
				
					
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									 Bret Curtis | d56733149c | Merge pull request #2201 from akortunov/optimize_terrain Optimize terrain | 2019-03-18 08:59:10 +01:00 |  | 
				
					
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									 Andrei Kortunov | 12f9184d00 | Allow to interrupt terrain preloading | 2019-03-09 13:15:23 +04:00 |  | 
				
					
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									 bzzt | e0cf460ba3 | Do not load terrain beyond the viewing distance | 2019-03-08 22:15:27 +04:00 |  | 
				
					
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									 Andrei Kortunov | a6fd077537 | Render nearby default cells if the Distant Terrain is disabled | 2019-03-08 22:15:27 +04:00 |  | 
				
					
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									 Andrei Kortunov | 56fea4b062 | Add setting to control composite geometry size | 2019-03-01 18:02:40 +04:00 |  | 
				
					
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									 bzzt | 9d44e18af6 | Allow to configure terrain vertex LOD | 2019-03-01 18:02:38 +04:00 |  | 
				
					
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									 bzzt | fd94d7f7ff | Make Distant Terrain more configurable (feature #4890) | 2019-03-01 14:51:13 +04:00 |  | 
				
					
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									 Miloslav Číž | db8aaa74d6 | Start cell border debug drawing | 2018-06-13 01:48:31 +02:00 |  | 
				
					
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									 scrawl | ac78d01b2b | Terrain: use the main camera's viewpoint for intersection tests Fixes lag spikes caused by intersection tests loading/unloading terrain pages. | 2017-07-19 13:11:44 +02:00 |  | 
				
					
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									 scrawl | 7f5beb3172 | Remove unused includes | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 7d50b6c2e2 | Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 3c29e2dbeb | Refactor ownership of terrain views | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | e7a0878c10 | Add CompositeMapRenderer info to the stats panel | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 4baa795152 | Add preloading implementation to QuadTreeWorld | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 1c15686353 | Remove non required use of WorkQueue | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 433900fca5 | Fix waiting on initial quad tree build | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 4dbd224249 | Hide the terrain in non-exterior cells | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 2580de11a4 | Refactor ownership of ViewDataMap | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | ce8c4ad4f5 | Add quad tree implementation (no rendering yet) | 2017-03-14 19:27:55 +01:00 |  |