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  • df76c324a4 Handle the MRK text string marker Chris Robinson 2012-07-16 13:34:56 -0700
  • 63e40d6e92 Fix world transform calculation Chris Robinson 2012-07-16 13:16:11 -0700
  • d6bf2b7d29 Proper way to find and use libtbb Dmitry Marakasov 2012-07-17 00:11:56 +0400
  • 0e934a52ca Include soundmanager.hpp for Play_Normal enum Dmitry Marakasov 2012-07-16 23:54:04 +0400
  • 1c53add6c4 Include boost/shared_ptr.hpp for boost:shared_ptr Dmitry Marakasov 2012-07-16 23:53:33 +0400
  • 12f1785882 Use default bone names for duplicate names Chris Robinson 2012-07-16 11:43:16 -0700
  • 75ce10c580 Don't load data for hidden meshes Chris Robinson 2012-07-16 11:31:45 -0700
  • a539e98274 Handle all meshes when inserting objects into the scene Chris Robinson 2012-07-16 10:48:48 -0700
  • e862b6b5a5 Fix comparison in cmake Dmitry Marakasov 2012-07-16 15:53:02 +0400
  • ad75b47472 Build and set up a skeleton for meshes Chris Robinson 2012-07-15 19:07:31 -0700
  • b1f7fd9f7b Pre-transform the mesh vertices when there's no skinning or skeleton Chris Robinson 2012-07-15 17:00:27 -0700
  • 61f32eca77 Add methods to get a node's local and full transform as a 4x4 matrix Chris Robinson 2012-07-15 15:23:49 -0700
  • 441a5c2da2 Load NiTriShapes into Ogre meshes Chris Robinson 2012-07-15 14:12:12 -0700
  • 3029c221ef Create materials when creating meshes Chris Robinson 2012-07-15 12:59:39 -0700
  • 509e9d7034 Merge branch 'master' into shadersystem scrawl 2012-07-15 21:58:45 +0200
  • fb1f8082d2 fix link error with recent glibc versions scrawl 2012-07-15 21:27:57 +0200
  • b4c8375f3c Merge remote branch 'zini/master' into nif-cleanup Chris Robinson 2012-07-15 12:04:43 -0700
  • 9028cfe83c Look for the NiTriShape when the mesh resource wants to load Chris Robinson 2012-07-15 12:02:47 -0700
  • 69ed73399a Avoid exposing the NIF mesh resource loading class Chris Robinson 2012-07-15 11:37:36 -0700
  • 300730a834 Create the skeleton resource from NIFs Chris Robinson 2012-07-15 11:11:49 -0700
  • da916cecfb fixed a bug in a cmake script that resulted in some files being compiled twice Marc Zinnschlag 2012-07-15 19:29:09 +0200
  • 871b1d1c9b silenced a warning Marc Zinnschlag 2012-07-15 19:20:59 +0200
  • bc0a6bffcf Remove outdated comment Chris Robinson 2012-07-15 09:03:35 -0700
  • b353cfd457 Remove unused Mangle::VFS Chris Robinson 2012-07-15 08:54:00 -0700
  • bd68f7bd33 Remove final direct uses of Mangle::Stream Chris Robinson 2012-07-15 08:51:51 -0700
  • 2a3ce5ee6d Remove Mangle::Stream Chris Robinson 2012-07-15 08:40:18 -0700
  • 7734771245 Use Ogre to load ESM data instead of Mangle Chris Robinson 2012-07-15 08:31:03 -0700
  • a8ebb39883 Avoid Mangle for BSA accesses Chris Robinson 2012-07-15 07:41:19 -0700
  • 6a447c88fb Create meshes from the NiTriShapes in the NIF. Chris Robinson 2012-07-15 06:45:21 -0700
  • 9ed2f1df67 boost wave not needed anymore scrawl 2012-07-15 08:39:34 +0200
  • 778e59ee37 terrain as it was before, with about 4x less code scrawl 2012-07-15 08:21:43 +0200
  • 9caa264074 Merge remote branch 'zini/master' into nif-cleanup Chris Robinson 2012-07-14 17:27:36 -0700
  • 94c3fb81d1 check if CMAKE_BUILD_TYPE is defined instead of defining it by default scrawl 2012-07-14 21:36:42 +0200
  • 32e14907a2 add a default value for CMAKE_BUILD_TYPE, resolves error when it is not set scrawl 2012-07-14 19:09:35 +0200
  • 5e8bf28212 Merge branch 'master' into shadersystem scrawl 2012-07-14 18:46:11 +0200
  • 5345d4eeef fix a warning scrawl 2012-07-14 18:45:03 +0200
  • 29f91753f7 correction scrawl 2012-07-14 18:44:03 +0200
  • 93c641efa7 terrain albedo scrawl 2012-07-14 18:25:43 +0200
  • 5a381006e5 Fix parsing of some key lists Chris Robinson 2012-07-14 09:20:09 -0700
  • d41050fb79 merge scrawl 2012-07-14 11:21:40 +0200
  • 7d5b94709d Merge branch 'master' into shadersystem scrawl 2012-07-14 11:16:35 +0200
  • 16c2ea3a75 terrain colourmap scrawl 2012-07-14 11:13:38 +0200
  • 939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load Chris Robinson 2012-07-13 18:25:35 -0700
  • fdfe40a55a Use a different loader object for each NIF mesh Chris Robinson 2012-07-13 13:41:08 -0700
  • 9436ca4b0c Use vectors for ShapeData properties Chris Robinson 2012-07-13 09:32:58 -0700
  • 573d7e7e45 Issue #314: fix to potion use function (was mixing up potion with potion user) Marc Zinnschlag 2012-07-13 15:51:57 +0200
  • c4f9bbdc8b Merge remote branch 'scrawl/plugins_dbg' Marc Zinnschlag 2012-07-13 13:09:45 +0200
  • 782d417d5b Issue #314: potion usage Marc Zinnschlag 2012-07-13 13:09:22 +0200
  • 182017b8e9 Issue #314: Moved ingredients and potions to a different type of record list Marc Zinnschlag 2012-07-13 13:01:30 +0200
  • e4d046f69c Prepending m to the name of every member variable. Carl Maxwell 2012-07-13 03:51:58 -0700
  • 1429c8d5cb copy&paste mistake scrawl 2012-07-13 12:43:48 +0200
  • fb109ec7e2 use debug versions of ogre plugins in debug mode scrawl 2012-07-13 11:30:47 +0200
  • d2fbb11475 temp commit scrawl 2012-07-13 11:26:36 +0200
  • 29b4a5e5f7 Issue #314: added apply actions Marc Zinnschlag 2012-07-13 09:41:38 +0200
  • 84d846cf07 Issue #314: implemented apply and skillUsageSucceeded functions for MWClass::Npc Marc Zinnschlag 2012-07-13 09:16:27 +0200
  • 7731e9a6fa finished cleaning up sky scrawl 2012-07-13 09:13:12 +0200
  • 805b81bf6e Issue #314: added skillUsageSucceeded function to Class Marc Zinnschlag 2012-07-13 09:03:17 +0200
  • 7a2d613043 Issue #314: extended Class::apply function to cover the actor Marc Zinnschlag 2012-07-13 08:50:46 +0200
  • b8384162b6 merge scrawl 2012-07-13 06:16:55 +0200
  • ecdd4ee23f Load NiMorphData and NiKeyframeData using proper key lists Chris Robinson 2012-07-12 20:55:11 -0700
  • 386ac56bda Remove the NIF loader and code to manually transform the vertices Chris Robinson 2012-07-12 20:12:18 -0700
  • 9995dff943 Use a key list for NiColorData Chris Robinson 2012-07-12 14:33:50 -0700
  • 3f11b6b1ae Cleanup a couple unneeded misc component references Chris Robinson 2012-07-12 12:01:11 -0700
  • 86b37c6c11 Move the velocity out of the transformation object Chris Robinson 2012-07-12 11:21:52 -0700
  • b292665de9 Use key lists to store some NIF data types Chris Robinson 2012-07-12 08:00:26 -0700
  • b7b9f11333 Add generic classes to help deal with NIF keys Chris Robinson 2012-07-12 06:47:38 -0700
  • 645b507ba0 Return a reference to the RecordPtr from operator[] for consistency Chris Robinson 2012-07-12 05:37:56 -0700
  • 7e8c146de6 Constify some RecordListT methods Chris Robinson 2012-07-11 06:39:03 -0700
  • 8e324c90dc Constify some RecordPtrT methods Chris Robinson 2012-07-11 06:37:17 -0700
  • cd6e9986b6 forgot to add files scrawl 2012-07-11 09:09:38 +0200
  • ad7383be43 sky scrawl 2012-07-11 09:08:55 +0200
  • 395a7600fd Initialize identify transform when declaring the identity object Chris Robinson 2012-07-10 23:13:03 -0700
  • b2313be6d7 submodule update scrawl 2012-07-11 04:31:33 +0200
  • e0a99f104b settings tab "shadows" scrawl 2012-07-11 04:28:45 +0200
  • 485adc8bdc shader mode button in settingswindow scrawl 2012-07-11 03:19:51 +0200
  • 865bfc6f47 sync mrt_output setting scrawl 2012-07-11 02:31:03 +0200
  • 6c73f5e518 Add some translators/reversers to credits.txt jvoisin 2012-07-10 22:25:19 +0300
  • 089ee33588 some readme.txt improvements Marc Zinnschlag 2012-07-10 17:05:52 +0200
  • 1fef4f2bc2 splitting off credits from readme file Marc Zinnschlag 2012-07-10 16:59:26 +0200
  • 348b5fa207 Merge remote branch 'zini/master' into nif-cleanup Chris Robinson 2012-07-10 06:16:16 -0700
  • 61b690eb4b ncp scale factor gugus 2012-07-10 14:25:39 +0200
  • ec9ebe6b58 Merge branch 'skillgain' into potions Marc Zinnschlag 2012-07-10 14:08:30 +0200
  • dddf1b4ee5 Rename getMatrix->getMatrix3 and getVector->getVector3 Chris Robinson 2012-07-10 04:45:14 -0700
  • f11bf49a90 cmake fix; silenced some warnings Marc Zinnschlag 2012-07-10 13:23:41 +0200
  • d30f64650a Make the read_* methods private and remove the generic load() methods Chris Robinson 2012-07-10 04:21:47 -0700
  • 930459365b Rename getShort->getUShort and getByte->getChar Chris Robinson 2012-07-10 03:52:01 -0700
  • 164a5c8fe4 rotation now also work with the physic representation gugus 2012-07-10 12:10:50 +0200
  • 95b804a104 Remove NIFFile::getArrayLen Chris Robinson 2012-07-10 03:02:37 -0700
  • 70c74ede05 changed rotation order gugus 2012-07-10 11:53:12 +0200
  • ca37706b34 Use Ogre types for Matrix and Vector objects Chris Robinson 2012-07-10 02:38:35 -0700
  • 410b693555 setAngle improvement gugus 2012-07-10 11:15:46 +0200
  • 10072f74b4 Remove NIFFile::getType Chris Robinson 2012-07-10 00:27:13 -0700
  • 98ae7168b1 Fix double-incrementing a pointer Chris Robinson 2012-07-10 00:24:18 -0700
  • b3aa453f9a Use Ogre data streams for loading NIFs Chris Robinson 2012-07-09 22:02:12 -0700
  • 0143cacd2b Avoid returning pointers from NIFFile Chris Robinson 2012-07-09 21:35:36 -0700
  • d3a31a24ce Use proper strings and vectors instead of slice arrays for NIF files Chris Robinson 2012-07-09 20:53:54 -0700
  • 3537af051d removed the old shader helper scrawl 2012-07-10 00:17:52 +0200
  • 5d1e6b6bf6 remove cg profile check scrawl 2012-07-10 00:09:47 +0200
  • 1a9f59d5d4 shadows scrawl 2012-07-10 00:07:33 +0200
  • 7375035fef Counter changed back to 10 Jason Hooks 2012-07-09 17:54:15 -0400