Commit Graph

  • 0a60bde834 added insertIntoContainer function to class hierarchy Marc Zinnschlag 2010-08-06 22:20:20 +0200
  • b5d59edd44 re-routed talk action from gui to dialogue manager (master branch should not incooperate this change, because the dialogue window implementer will need the original code for testing) Marc Zinnschlag 2010-08-06 19:25:26 +0200
  • d42747e85b Merge branch 'master' into dialogue Marc Zinnschlag 2010-08-06 19:20:05 +0200
  • c806415f08 changed namespace, class and function names to ensure consistent spelling Marc Zinnschlag 2010-08-06 19:16:44 +0200
  • d6541d4f3c changed file names to ensure consistent spelling Marc Zinnschlag 2010-08-06 19:10:56 +0200
  • 09c42589cc implemented npc/creature activation (enters dialog gui mode for now) Marc Zinnschlag 2010-08-06 18:15:46 +0200
  • 8045320ac9 added dialog manager Marc Zinnschlag 2010-08-06 18:01:34 +0200
  • 7611572065 cleanup Marc Zinnschlag 2010-08-06 15:25:54 +0200
  • 6b1b3b20fd store info records in dialogue records Marc Zinnschlag 2010-08-06 15:23:13 +0200
  • d47de55ce9 read info records Marc Zinnschlag 2010-08-06 15:19:39 +0200
  • 10a63b10b5 Merge branch 'master' into container Marc Zinnschlag 2010-08-06 14:37:53 +0200
  • 8e6a765603 fixed a stats bug (reducing modified stats via setModified didn't work correctly Marc Zinnschlag 2010-08-05 16:40:21 +0200
  • c883921af3 minor cell change fix Marc Zinnschlag 2010-08-05 15:57:06 +0200
  • 1902dfb7b2 added activate instruction Marc Zinnschlag 2010-08-05 15:52:07 +0200
  • 15124601aa stop local scripts from being run twice in case of activation Marc Zinnschlag 2010-08-05 15:46:50 +0200
  • 7a313f24ab integrated activation into script system Marc Zinnschlag 2010-08-05 15:40:03 +0200
  • f630157bf8 implemented basic object activation Marc Zinnschlag 2010-08-05 13:51:26 +0200
  • 2d695cc806 routed activate signal from input sub-system to engine-class Marc Zinnschlag 2010-08-05 13:36:33 +0200
  • 87c84e6fcd limited activation range according to GMST settings Marc Zinnschlag 2010-08-05 13:29:49 +0200
  • 3a6912b04c Added pure sound filters Nicolay Korslund 2010-08-05 12:35:17 +0200
  • e181b71cc9 Minor fix to input_filter.hpp Nicolay Korslund 2010-08-05 12:14:42 +0200
  • 073cc246b6 Fixed include guards on std::ostream wrappers Nicolay Korslund 2010-08-04 19:59:11 +0200
  • ee7570f7e7 added containerstore Marc Zinnschlag 2010-08-04 14:37:23 +0200
  • e0a3b1b1db implemented item count Marc Zinnschlag 2010-08-04 14:04:22 +0200
  • d3f0932b20 Added Stream::flush() Nicolay Korslund 2010-08-04 12:47:48 +0200
  • 71366d9a07 Added writing capability to streams. Created OutFileStream. Nicolay Korslund 2010-08-04 12:20:46 +0200
  • 7ba6bdb56c prepared InterpreterContext for activation implementation Marc Zinnschlag 2010-08-03 22:43:53 +0200
  • 052d049a6c integrated name-lookup into ape's code; added missing implementation of a function Marc Zinnschlag 2010-08-03 22:06:48 +0200
  • 5827591d05 Merge commit 'ape/master' Marc Zinnschlag 2010-08-03 21:52:19 +0200
  • 69ea00455f Merge branch 'poly' Marc Zinnschlag 2010-08-03 21:43:05 +0200
  • adc209d135 Implemented the faced handle method to the engine. Faced handles will be written to stdout every 10th frame. Armin Preiml 2010-08-03 20:40:45 +0200
  • c000bfb43d moved object focus code to mwscene Armin Preiml 2010-08-03 20:17:31 +0200
  • d1c000313f added getPtr function that works via Ogre handle Marc Zinnschlag 2010-08-03 20:01:52 +0200
  • 002345270b implemented teleport doors (only for the player for now) Marc Zinnschlag 2010-08-03 18:44:52 +0200
  • 7e5ddae3b3 modified action interface to allow other actors besides the player Marc Zinnschlag 2010-08-03 18:22:01 +0200
  • c38b02bd5c added action interface Marc Zinnschlag 2010-08-03 18:20:15 +0200
  • 21d399cb81 Modified Stream::PureFilter to allowed delayed setting of stream Nicolay Korslund 2010-08-03 18:02:44 +0200
  • 239498bcd4 added getName function Marc Zinnschlag 2010-08-03 17:11:41 +0200
  • b50c7e0788 Some experimental implementation of a RaySceneQuery. Armin Preiml 2010-08-03 16:26:43 +0200
  • f50ced4616 added missing record classes Marc Zinnschlag 2010-08-03 15:24:44 +0200
  • 0851044fa6 removed superfluous includes Marc Zinnschlag 2010-08-03 14:43:14 +0200
  • 687f20344e Added EventListPtr typedef Nicolay Korslund 2010-08-03 14:25:56 +0200
  • bfc282779b added item health interface Marc Zinnschlag 2010-08-03 14:14:04 +0200
  • 93754b2851 moved some includes around Marc Zinnschlag 2010-08-03 13:32:37 +0200
  • 33b6a0b800 moved concrete record classes to separate sub-system (mwclass) Marc Zinnschlag 2010-08-03 13:17:31 +0200
  • 9d6e658e05 previous commit was missing some files Marc Zinnschlag 2010-08-03 13:03:08 +0200
  • ca842d1b4d reimplemented access to creature stats via new class interface Marc Zinnschlag 2010-08-03 11:49:12 +0200
  • a70c3876a2 added foundation for esm record class hierarchy Marc Zinnschlag 2010-08-03 11:14:57 +0200
  • 69cc88bcaf Merge branch 'master' of http://github.com/apreiml/openmw Nicolay Korslund 2010-08-03 08:30:03 +0200
  • 986325b3b2 Changed decoding code page from ISO-8859-1 to WINDOWS-1252 Armin Preiml 2010-08-02 13:22:50 +0200
  • 389a28a836 Added const reference to esmstore to some methods down to CellRenderImp. Body part mesh names will be now obtained by the bodypart id. Armin Preiml 2010-08-02 09:59:59 +0200
  • fb3bf91dfb Added inserting of NPC meshes. Only heads and bodys and not well placed for now. Armin Preiml 2010-08-01 20:46:51 +0200
  • b584215680 moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels Marc Zinnschlag 2010-08-01 10:25:50 +0200
  • 9173fa6d30 Merge branch 'master' of github.com:apreiml/openmw Armin Preiml 2010-08-01 09:21:08 +0200
  • 4c53495d99 removed encoding workaround for attribute names Marc Zinnschlag 2010-08-01 01:41:15 +0800
  • 416b61d06a removed a special case, that wasn't a special case (MW Scripting for Dummies seems to be wrong here) Marc Zinnschlag 2010-07-29 01:45:06 +0800
  • b5b9f17799 added special case implementation for GetHealth (max weapon and armor health) Marc Zinnschlag 2010-07-29 01:38:14 +0800
  • 77b2c25d62 added GetHealthGetRatio Marc Zinnschlag 2010-07-29 01:12:50 +0800
  • b13895cf3a added ModCurrentHealth, ModCurrentMagicka, ModCurrentFatigue Marc Zinnschlag 2010-07-29 01:00:54 +0800
  • 9a7880ff7f added GUI update for health, magicka and fatigue Marc Zinnschlag 2010-07-29 00:48:01 +0800
  • 9e9b014f1d added get, set and mod instructions for health, magicka and fatigue Marc Zinnschlag 2010-07-29 00:27:46 +0800
  • 089a385686 update attribute values in stats window Marc Zinnschlag 2010-07-27 21:59:41 +0800
  • 0383ad550a added MechanicsManager::update function (doesn't update anything yet) Marc Zinnschlag 2010-07-27 20:46:05 +0800
  • fef6fc1340 implemented handling of disabled actors Marc Zinnschlag 2010-07-27 20:43:46 +0800
  • 362605860b register actors in active cells with MechanicsManager Marc Zinnschlag 2010-07-27 20:05:05 +0800
  • 858f174355 removed duplicate code from World class Marc Zinnschlag 2010-07-27 19:09:35 +0800
  • 0ff742fb6c added comparison operators for Ptr class Marc Zinnschlag 2010-07-27 18:04:52 +0800
  • 3f8c8c33f5 added get-, set- and mod-instructions for attributes Marc Zinnschlag 2010-07-27 05:09:37 +0800
  • 25e720cf65 fixed a reclist bug induced a couple of commits ago Marc Zinnschlag 2010-07-27 04:00:50 +0800
  • d4f21fccdd changed PlayerPos::getPlayer return type from CellRef to Ptr Marc Zinnschlag 2010-07-26 19:09:44 +0800
  • e7abbbedda added a CellStore pointer to PlayerPos Marc Zinnschlag 2010-07-26 18:59:50 +0800
  • d54cd377cd added first set of character and creature stats (attributes) Marc Zinnschlag 2010-07-26 18:52:32 +0800
  • 6159feb0da fixed an include guard Marc Zinnschlag 2010-07-26 17:58:49 +0800
  • f141fd0931 split reclists find function into find and search functions (search can be used to check if an object does not exist, while find would see this as an error situation and would throw an exception) Marc Zinnschlag 2010-07-26 17:40:03 +0800
  • 2da51e5f5a read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues) Marc Zinnschlag 2010-07-26 17:15:38 +0800
  • 9fafac1ef8 removed encoding workaround for attribute names Marc Zinnschlag 2010-07-31 19:41:15 +0200
  • 00c0a50f7f Merge commit 'ape/master' Marc Zinnschlag 2010-07-31 19:37:49 +0200
  • f3ee9ced5c Added cmake file for the iconv library and extended relevant cmake files to use it. Added convertToUTF8 to esm_reader. getString(int size) uses this method now. Armin Preiml 2010-07-31 19:02:29 +0200
  • d81820303d Added cmake file for the iconv library and extended relevant cmake files to use it. Added convertToUTF8 to esm_reader. getString(int size) uses this method now. Armin Preiml 2010-07-31 18:55:52 +0200
  • a202371ef1 mangle update Nicolay Korslund 2010-07-30 22:25:06 +0200
  • ebedef49c9 removed a special case, that wasn't a special case (MW Scripting for Dummies seems to be wrong here) Marc Zinnschlag 2010-07-28 19:45:06 +0200
  • 6e3fdc5816 added special case implementation for GetHealth (max weapon and armor health) Marc Zinnschlag 2010-07-28 19:38:14 +0200
  • 913d55a44e added GetHealthGetRatio Marc Zinnschlag 2010-07-28 19:12:50 +0200
  • a542ca22fd added ModCurrentHealth, ModCurrentMagicka, ModCurrentFatigue Marc Zinnschlag 2010-07-28 19:00:54 +0200
  • 3b6b343c9b added GUI update for health, magicka and fatigue Marc Zinnschlag 2010-07-28 18:48:01 +0200
  • 455bcf3b01 added get, set and mod instructions for health, magicka and fatigue Marc Zinnschlag 2010-07-28 18:27:46 +0200
  • 63f686ffab update attribute values in stats window Marc Zinnschlag 2010-07-27 15:59:41 +0200
  • 335425bb12 added MechanicsManager::update function (doesn't update anything yet) Marc Zinnschlag 2010-07-27 14:46:05 +0200
  • 1d9df6cf40 implemented handling of disabled actors Marc Zinnschlag 2010-07-27 14:43:46 +0200
  • 3d987f1b7a register actors in active cells with MechanicsManager Marc Zinnschlag 2010-07-27 14:05:05 +0200
  • 8bbcbc05d5 removed duplicate code from World class Marc Zinnschlag 2010-07-27 13:09:35 +0200
  • 4692375491 Added convenience classes for connecting sound to Ogre Nicolay Korslund 2010-07-27 12:12:06 +0200
  • 5d40055b44 added comparison operators for Ptr class Marc Zinnschlag 2010-07-27 12:04:52 +0200
  • 77a0215d53 added get-, set- and mod-instructions for attributes Marc Zinnschlag 2010-07-26 23:09:37 +0200
  • aa4e79c0de fixed a reclist bug induced a couple of commits ago Marc Zinnschlag 2010-07-26 22:00:50 +0200
  • e43b475ade changed PlayerPos::getPlayer return type from CellRef to Ptr Marc Zinnschlag 2010-07-26 13:09:44 +0200
  • fa50bbc77b added a CellStore pointer to PlayerPos Marc Zinnschlag 2010-07-26 12:59:50 +0200
  • 04b86f7e1e added first set of character and creature stats (attributes) Marc Zinnschlag 2010-07-26 12:52:32 +0200
  • ecd05fd15e fixed an include guard Marc Zinnschlag 2010-07-26 11:58:49 +0200
  • 80000866fe split reclists find function into find and search functions (search can be used to check if an object does not exist, while find would see this as an error situation and would throw an exception) Marc Zinnschlag 2010-07-26 11:40:03 +0200