Combat ====== .. include:: ../version.rst Attack another actor. **Arguments** .. list-table:: :header-rows: 1 :widths: 20 20 60 * - name - type - description * - type - string [required] - the name of the package (see packages listed below) * - cancelOther - boolean [default=true] - whether to cancel all other AI packages * - target - `GameObject <../openmw_core.html##(GameObject)>`_ [required] - the actor to attack **Examples** .. code-block:: Lua -- from local script add package to self local AI = require('openmw.interfaces').AI AI.startPackage({type='Combat', target=anotherActor}) -- via event to any actor actor:sendEvent('StartAIPackage', {type='Combat', target=anotherActor})