GUI Settings ############ .. omw-setting:: :title: scaling factor :type: float32 :range: 0.5 to 8.0 :default: 1.0 :location: :bdg-success:`Launcher > Settings > Interface` This setting scales GUI windows. A value of 1.0 results in normal scale. Larger values increase GUI scale for high resolution displays. .. omw-setting:: :title: font size :type: int :range: 12 to 18 :default: 16 :location: :bdg-success:`Launcher > Settings > Interface` Specifies glyph size for in-game fonts. Default bitmap fonts work best at 16px; others may be blurry. trueType fonts do not have this issue. .. omw-setting:: :title: menu transparency :type: float32 :range: 0.0 (transparent) to 1.0 (opaque) :default: 0.84 Controls transparency of GUI windows. Adjustable in game via Menu Transparency slider in the Prefs panel of Options. .. omw-setting:: :title: tooltip delay :type: float32 :range: ≥ 0.0 :default: 0.0 Seconds delay before tooltip appears when hovering over an item in GUI mode. Tooltips show context-sensitive info (weight, value, damage, etc.). Adjustable in game with Menu Help Delay slider in Prefs panel. .. omw-setting:: :title: keyboard navigation :type: boolean :range: true, false :default: true Enable or disable keyboard navigation (arrow keys, tab focus, spacebar, Use key). .. omw-setting:: :title: stretch menu background :type: boolean :range: true, false :default: false :location: :bdg-success:`Launcher > Settings > Interface` Stretch or shrink main menu, splash screens, intro movies, and cut scenes to fill the video resolution, possibly distorting aspect ratio. Bethesda assets are 4:3 ratio; others may differ. If false, assets are centered with black bars filling remainder. .. omw-setting:: :title: subtitles :type: boolean :range: true, false :default: false Enable or disable subtitles for NPC dialog and some sound effects. Subtitles appear in a tooltip box at screen lower center. Toggleable in game with Subtitles button in Prefs panel. .. omw-setting:: :title: hit fader :type: boolean :range: true, false :default: true Enables or disables the red flash overlay when the character takes damage. Disabling causes the player to "bleed" like NPCs. .. omw-setting:: :title: werewolf overlay :type: boolean :range: true, false :default: true Enable or disable the werewolf visual effect in first-person mode. .. omw-setting:: :title: color background owned :type: color :range: [0, 1] :default: 0.15 0.0 0.0 1.0 Background color of tooltip and crosshair when hovering over an NPC-owned item. Four floating point values: red, green, blue, alpha (alpha ignored). No effect if "show owned" in Game Settings is false. .. omw-setting:: :title: color crosshair owned :type: color :range: [0, 1] :default: 1.0 0.15 0.15 1.0 Crosshair color when hovering over an NPC-owned item. Four floating point values: red, green, blue, alpha (alpha ignored). No effect if crosshair setting in HUD is false or "show owned" in Game Settings is false. .. omw-setting:: :title: color topic enable :type: boolean :range: true, false :default: false :location: :bdg-success:`Launcher > Settings > Interface` Controls whether dialogue topics in the list are colored by their state. See related "color topic specific" and "color topic exhausted". .. omw-setting:: :title: color topic specific :type: color :range: [0, 1] :default: 0.45 0.5 0.8 1 Overrides color of dialogue topics with unique actor responses. Four floating point values: red, green, blue, alpha (alpha ignored). Unique if Actor filter matches speaking actor and not read yet. .. omw-setting:: :title: color topic specific over :type: color :range: [0, 1] :default: 0.6 0.6 0.85 1 "Over" color for dialogue topics meeting "color topic specific" criteria. Four floating point values; alpha ignored. Active GUI element via keyboard or mouse events. .. omw-setting:: :title: color topic specific pressed :type: color :range: [0, 1] :default: 0.3 0.35 0.75 1 "Pressed" color for dialogue topics meeting "color topic specific". Four floating point values; alpha ignored. Active GUI element receiving sustained input. .. omw-setting:: :title: color topic exhausted :type: color :range: [0, 1] :default: 0.3 0.3 0.3 1 Overrides color of dialogue topics exhausted by the player. Four floating point values; alpha ignored. Exhausted if response has been seen. .. omw-setting:: :title: color topic exhausted over :type: color :range: [0, 1] :default: 0.55 0.55 0.55 1 "Over" color for dialogue topics meeting "color topic exhausted". Four floating point values; alpha ignored. Active GUI element via keyboard or mouse. .. omw-setting:: :title: color topic exhausted pressed :type: color :range: [0, 1] :default: 0.45 0.45 0.45 1 "Pressed" color for dialogue topics meeting "color topic exhausted". Four floating point values; alpha ignored. Active GUI element receiving sustained input.