Shadows Settings ################ .. omw-setting:: :title: enable shadows :type: boolean :range: true, false :default: false :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Enable or disable shadow rendering using shadow mapping. More realistic but may reduce performance. Forces shaders usage like :ref:`force shaders`. .. omw-setting:: :title: number of shadow maps :type: int :range: 1 to 8 :default: 3 :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Number of shadow maps used. More maps improve shadow quality but may reduce performance or cause texture conflicts. .. omw-setting:: :title: maximum shadow map distance :type: float32 :range: full 32-bit float range :default: 8192 :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Maximum distance shadows cover from the camera. Set ≤ 0 to disable distance limit. .. omw-setting:: :title: shadow fade start :type: float32 :range: [0, 1] :default: 0.9 :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Fraction of maximum shadow distance at which shadows start fading. No effect if distance limit disabled. .. omw-setting:: :title: enable debug hud :type: boolean :range: true, false :default: false Show debug HUD visualizing shadow map contents. Recommended for developers or advanced users. .. omw-setting:: :title: enable debug overlay :type: boolean :range: true, false :default: false Show debug overlay showing shadow map coverage areas. Recommended for advanced debugging. .. omw-setting:: :title: compute scene bounds :type: string :range: primitives | bounds | none :default: bounds :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Method to compute shadow map coverage: - `primitives`: better shadows, higher CPU cost - `bounds`: better performance, lower quality - `none`: disables computation .. omw-setting:: :title: shadow map resolution :type: int :range: dependent on GPU/driver :default: 1024 :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Size of shadow maps. Higher values improve quality but increase GPU load. Powers of two may perform better on some hardware. .. omw-setting:: :title: actor shadows :type: boolean :range: true, false :default: false Enable shadows cast by NPCs and creatures. May reduce performance. .. omw-setting:: :title: player shadows :type: boolean :range: true, false :default: false :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Enable shadows cast by the player character. May reduce performance. .. omw-setting:: :title: terrain shadows :type: boolean :range: true, false :default: false :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Enable shadows cast by terrain. May reduce performance. .. omw-setting:: :title: object shadows :type: boolean :range: true, false :default: false :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Enable shadows cast by static objects. May reduce performance. .. omw-setting:: :title: enable indoor shadows :type: boolean :range: true, false :default: false :location: :bdg-success:`Launcher > Settings > Visuals > Shadows` Enable shadows indoors. Only actors cast shadows indoors without full ceiling shadows. Can cause shadows appearing through objects. .. omw-setting:: :title: polygon offset factor :type: float32 :range: full 32-bit float range, sensibly >1.0 :default: 1.1 Polygon offset factor for shadow map rendering. Reduces shadow flicker but may increase Peter Panning. .. omw-setting:: :title: polygon offset units :type: float32 :range: full 32-bit float range, sensibly 1 to 10 :default: 4.0 Polygon offset units for shadow map rendering. Works with offset factor to reduce artifacts. .. omw-setting:: :title: normal offset distance :type: float32 :range: full 32-bit float range, sensibly 0 to 2 :default: 1.0 Distance along surface normal to project shadow coordinates. Reduces flicker with less Peter Panning than polygon offset. .. omw-setting:: :title: use front face culling :type: boolean :range: true, false :default: false Exclude front faces from shadow maps for performance. May increase Peter Panning artifacts. .. omw-setting:: :title: split point uniform logarithmic ratio :type: float32 :range: [0, 1] :default: 0.5 Controls balance between logarithmic and uniform split points for shadow splits. Adjust when using large view distances or distant terrain. .. omw-setting:: :title: split point bias :type: float32 :range: full C++ float range :default: 0.0 Bias parameter used in shadow split computation. Non-zero values can cause unusual behavior. .. omw-setting:: :title: minimum lispsm near far ratio :type: float32 :range: > 0 :default: 0.25 Minimum near/far ratio for Light Space Perspective Shadow Map. Controls distribution of shadow detail near and far from the camera.