#ifndef OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H #define OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H #include <osg/ref_ptr> #include <deque> namespace osg { class Group; class Vec3f; } namespace DetourNavigator { struct Settings; } namespace SceneUtil { osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path, const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end, const DetourNavigator::Settings& settings); } #endif