#include #include #include #include #include "convertacdt.hpp" namespace ESSImport { int translateDynamicIndex(int mwIndex) { if (mwIndex == 1) return 2; else if (mwIndex == 2) return 1; return mwIndex; } void convertACDT(const ACDT& acdt, ESM::CreatureStats& cStats) { for (int i = 0; i < 3; ++i) { int writeIndex = translateDynamicIndex(i); cStats.mDynamic[writeIndex].mBase = acdt.mDynamic[i][1]; cStats.mDynamic[writeIndex].mMod = 0.f; cStats.mDynamic[writeIndex].mCurrent = acdt.mDynamic[i][0]; } for (int i = 0; i < 8; ++i) { cStats.mAttributes[i].mBase = acdt.mAttributes[i][1]; cStats.mAttributes[i].mMod = 0.f; cStats.mAttributes[i].mCurrent = acdt.mAttributes[i][0]; } cStats.mGoldPool = acdt.mGoldPool; cStats.mTalkedTo = (acdt.mFlags & TalkedToPlayer) != 0; cStats.mAttacked = (acdt.mFlags & Attacked) != 0; } void convertACSC(const ACSC& acsc, ESM::CreatureStats& cStats) { cStats.mDead = (acsc.mFlags & Dead) != 0; } void convertNpcData(const ActorData& actorData, ESM::NpcStats& npcStats) { for (int i = 0; i < ESM::Skill::Length; ++i) { npcStats.mSkills[i].mMod = 0.f; npcStats.mSkills[i].mCurrent = actorData.mSkills[i][1]; npcStats.mSkills[i].mBase = actorData.mSkills[i][0]; } npcStats.mTimeToStartDrowning = actorData.mACDT.mBreathMeter; } void convertANIS(const ANIS& anis, ESM::AnimationState& state) { static const char* animGroups[] = { "Idle", "Idle2", "Idle3", "Idle4", "Idle5", "Idle6", "Idle7", "Idle8", "Idle9", "Idlehh", "Idle1h", "Idle2c", "Idle2w", "IdleSwim", "IdleSpell", "IdleCrossbow", "IdleSneak", "IdleStorm", "Torch", "Hit1", "Hit2", "Hit3", "Hit4", "Hit5", "SwimHit1", "SwimHit2", "SwimHit3", "Death1", "Death2", "Death3", "Death4", "Death5", "DeathKnockDown", "DeathKnockOut", "KnockDown", "KnockOut", "SwimDeath", "SwimDeath2", "SwimDeath3", "SwimDeathKnockDown", "SwimDeathKnockOut", "SwimKnockOut", "SwimKnockDown", "SwimWalkForward", "SwimWalkBack", "SwimWalkLeft", "SwimWalkRight", "SwimRunForward", "SwimRunBack", "SwimRunLeft", "SwimRunRight", "SwimTurnLeft", "SwimTurnRight", "WalkForward", "WalkBack", "WalkLeft", "WalkRight", "TurnLeft", "TurnRight", "RunForward", "RunBack", "RunLeft", "RunRight", "SneakForward", "SneakBack", "SneakLeft", "SneakRight", "Jump", "WalkForwardhh", "WalkBackhh", "WalkLefthh", "WalkRighthh", "TurnLefthh", "TurnRighthh", "RunForwardhh", "RunBackhh", "RunLefthh", "RunRighthh", "SneakForwardhh", "SneakBackhh", "SneakLefthh", "SneakRighthh", "Jumphh", "WalkForward1h", "WalkBack1h", "WalkLeft1h", "WalkRight1h", "TurnLeft1h", "TurnRight1h", "RunForward1h", "RunBack1h", "RunLeft1h", "RunRight1h", "SneakForward1h", "SneakBack1h", "SneakLeft1h", "SneakRight1h", "Jump1h", "WalkForward2c", "WalkBack2c", "WalkLeft2c", "WalkRight2c", "TurnLeft2c", "TurnRight2c", "RunForward2c", "RunBack2c", "RunLeft2c", "RunRight2c", "SneakForward2c", "SneakBack2c", "SneakLeft2c", "SneakRight2c", "Jump2c", "WalkForward2w", "WalkBack2w", "WalkLeft2w", "WalkRight2w", "TurnLeft2w", "TurnRight2w", "RunForward2w", "RunBack2w", "RunLeft2w", "RunRight2w", "SneakForward2w", "SneakBack2w", "SneakLeft2w", "SneakRight2w", "Jump2w", "SpellCast", "SpellTurnLeft", "SpellTurnRight", "Attack1", "Attack2", "Attack3", "SwimAttack1", "SwimAttack2", "SwimAttack3", "HandToHand", "Crossbow", "BowAndArrow", "ThrowWeapon", "WeaponOneHand", "WeaponTwoHand", "WeaponTwoWide", "Shield", "PickProbe", "InventoryHandToHand", "InventoryWeaponOneHand", "InventoryWeaponTwoHand", "InventoryWeaponTwoWide" }; if (anis.mGroupIndex < (sizeof(animGroups) / sizeof(*animGroups))) { std::string group(animGroups[anis.mGroupIndex]); Misc::StringUtils::lowerCaseInPlace(group); ESM::AnimationState::ScriptedAnimation scriptedAnim; scriptedAnim.mGroup = std::move(group); scriptedAnim.mTime = anis.mTime; scriptedAnim.mAbsolute = true; // Neither loop count nor queueing seems to be supported by the ess format. scriptedAnim.mLoopCount = std::numeric_limits::max(); state.mScriptedAnims.push_back(scriptedAnim); } else // TODO: Handle 0xFF index, which seems to be used for finished animations. std::cerr << "unknown animation group index: " << static_cast(anis.mGroupIndex) << std::endl; } }