#ifndef OPENMW_ESM_FOGSTATE_H #define OPENMW_ESM_FOGSTATE_H #include #include namespace ESM { class ESMReader; class ESMWriter; struct FogTexture { int32_t mX, mY; // Only used for interior cells std::vector mImageData; }; // format 0, saved games only // Fog of war state struct FogState { // Only used for interior cells float mNorthMarkerAngle; struct Bounds { float mMinX; float mMinY; float mMaxX; float mMaxY; } mBounds; float mCenterX; float mCenterY; std::vector mFogTextures; void load(ESMReader& esm); void save(ESMWriter& esm, bool interiorCell) const; }; } #endif