#include "loadclas.hpp" #include #include #include #include "esmreader.hpp" #include "esmwriter.hpp" namespace ESM { const std::string_view Class::sGmstSpecializationIds[3] = { "sSpecializationCombat", "sSpecializationMagic", "sSpecializationStealth" }; const std::array Class::specializationIndexToLuaId = { "combat", "magic", "stealth" }; template T> void decompose(T&& v, const auto& f) { f(v.mAttribute, v.mSpecialization, v.mSkills, v.mIsPlayable, v.mServices); } int32_t& Class::CLDTstruct::getSkill(int index, bool major) { return mSkills.at(index)[major ? 1 : 0]; } int32_t Class::CLDTstruct::getSkill(int index, bool major) const { return mSkills.at(index)[major ? 1 : 0]; } void Class::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; mRecordFlags = esm.getRecordFlags(); bool hasName = false; bool hasData = false; while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case SREC_NAME: mId = esm.getRefId(); hasName = true; break; case fourCC("FNAM"): mName = esm.getHString(); break; case fourCC("CLDT"): esm.getSubComposite(mData); if (mData.mIsPlayable > 1) esm.fail("Unknown bool value"); hasData = true; break; case fourCC("DESC"): mDescription = esm.getHString(); break; case SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: esm.fail("Unknown subrecord"); break; } } if (!hasName) esm.fail("Missing NAME subrecord"); if (!hasData && !isDeleted) esm.fail("Missing CLDT subrecord"); } void Class::save(ESMWriter& esm, bool isDeleted) const { esm.writeHNCRefId("NAME", mId); if (isDeleted) { esm.writeHNString("DELE", "", 3); return; } esm.writeHNOCString("FNAM", mName); esm.writeNamedComposite("CLDT", mData); esm.writeHNOString("DESC", mDescription); } void Class::blank() { mRecordFlags = 0; mName.clear(); mDescription.clear(); mData.mAttribute.fill(0); mData.mSpecialization = 0; mData.mIsPlayable = 0; mData.mServices = 0; for (auto& skills : mData.mSkills) skills.fill(0); } }