#ifndef OPENMW_ESM_LOCALS_H #define OPENMW_ESM_LOCALS_H #include #include #include "variant.hpp" namespace ESM { class ESMReader; class ESMWriter; /// \brief Storage structure for local variables (only used in saved games) /// /// \note This is not a top-level record. struct Locals { std::vector> mVariables; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif