#include "npcstate.hpp" namespace ESM { void NpcState::load(ESMReader& esm) { ObjectState::load(esm); if (mHasCustomState) { mInventory.load(esm); mNpcStats.load(esm); mCreatureStats.load(esm); } } void NpcState::save(ESMWriter& esm, bool inInventory) const { ObjectState::save(esm, inInventory); if (mHasCustomState) { mInventory.save(esm); mNpcStats.save(esm); mCreatureStats.save(esm); } } void NpcState::blank() { ObjectState::blank(); mNpcStats.blank(); mCreatureStats.blank(); mHasCustomState = true; } }