/* Copyright (C) 2015-2016, 2018, 2020 cc9cii This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. cc9cii cc9c@iinet.net.au Much of the information on the data structures are based on the information from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by trial & error. See http://en.uesp.net/wiki for details. */ #ifndef ESM4_LTEX_H #define ESM4_LTEX_H #include #include #include #include namespace ESM4 { class Reader; class Writer; struct LandTexture { ESM::FormId mId; // from the header std::uint32_t mFlags; // from the header, see enum type RecordFlag for details std::string mEditorId; std::uint8_t mHavokFriction; std::uint8_t mHavokRestitution; std::uint8_t mTextureSpecular; // default 30 std::vector mGrass; // ------ TES4 only ----- std::string mTextureFile; std::uint8_t mHavokMaterial; // ------ TES5, FO4 ----- ESM::FormId mTexture; ESM::FormId mMaterial; // ---------------------- // ------ SSE ----------- enum MaterialFlags { Flag_IsSnow = 0x1, }; std::uint32_t mMaterialFlags; // ---------------------- void load(ESM4::Reader& reader); // void save(ESM4::Writer& writer) const; // void blank(); static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_LTEX4; }; } #endif // ESM4_LTEX_H