/* Copyright (C) 2016, 2018, 2020 cc9cii This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. cc9cii cc9c@iinet.net.au Much of the information on the data structures are based on the information from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by trial & error. See http://en.uesp.net/wiki for details. */ #ifndef ESM4_LVLC_H #define ESM4_LVLC_H #include #include #include #include #include "inventory.hpp" namespace ESM4 { class Reader; class Writer; struct LevelledCreature { ESM::FormId mId; // from the header std::uint32_t mFlags; // from the header, see enum type RecordFlag for details std::string mEditorId; ESM::FormId mScriptId; ESM::FormId mTemplate; std::int8_t mChanceNone; bool mHasLvlCreaFlags; std::uint8_t mLvlCreaFlags; std::vector mLvlObject; bool calcAllLvlLessThanPlayer() const; bool calcEachItemInCount() const; std::int8_t chanceNone() const; void load(ESM4::Reader& reader); // void save(ESM4::Writer& writer) const; // void blank(); static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_LVLC4; }; } #endif // ESM4_LVLC_H