/* Copyright (C) 2015-2016, 2018-2020 cc9cii This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. cc9cii cc9c@iinet.net.au Much of the information on the data structures are based on the information from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by trial & error. See http://en.uesp.net/wiki for details. */ #ifndef ESM4_WRLD_H #define ESM4_WRLD_H #include #include #include #include #include #include "grid.hpp" namespace ESM4 { class Reader; class Writer; struct World { enum WorldFlags // TES4 TES5 { // -------------------- ----------------- WLD_Small = 0x01, // Small World Small World WLD_NoFastTravel = 0x02, // Can't Fast Travel Can't Fast Travel WLD_Oblivion = 0x04, // Oblivion worldspace WLD_NoLODWater = 0x08, // No LOD Water WLD_NoLandscpe = 0x10, // No LOD Water No Landscape WLD_NoSky = 0x20, // No Sky wLD_FixedDimension = 0x40, // Fixed Dimensions WLD_NoGrass = 0x80 // No Grass }; enum UseFlags { UseFlag_Land = 0x01, UseFlag_LOD = 0x02, UseFlag_Map = 0x04, UseFlag_Water = 0x08, UseFlag_Climate = 0x10, UseFlag_Imagespace = 0x20, // Unused in TES5 UseFlag_SkyCell = 0x40, // cc9cii: 0x80 == needs water adjustment? Set for WastelandNV }; struct REFRcoord { ESM::FormId formId; std::int16_t unknown1; std::int16_t unknown2; }; struct RNAMstruct { std::int16_t unknown1; std::int16_t unknown2; std::vector refrs; }; // Map size struct, either 16 (old format) or 28 (new format) byte structure struct Map { std::uint32_t width; // usable width of the map std::uint32_t height; // usable height of the map std::int16_t NWcellX; std::int16_t NWcellY; std::int16_t SEcellX; std::int16_t SEcellY; float minHeight; // Camera Data (default 50000), new as of Skyrim 1.8, purpose is not yet known. float maxHeight; // Camera Data (default 80000) float initialPitch; }; ESM::FormId mId; // from the header std::uint32_t mFlags; // from the header, see enum type RecordFlag for details std::string mEditorId; std::string mFullName; ESM::FormId mParent; // parent worldspace formid std::uint8_t mWorldFlags; ESM::FormId mClimate; ESM::FormId mWater; float mLandLevel; float mWaterLevel; Map mMap; std::int32_t mMinX; std::int32_t mMinY; std::int32_t mMaxX; std::int32_t mMaxY; // ------ TES4 only ----- std::int32_t mSound; // 0 = no record, 1 = Public, 2 = Dungeon std::string mMapFile; // ------ TES5 only ----- Grid mCenterCell; RNAMstruct mData; // ---------------------- ESM::FormId mMusic; std::uint16_t mParentUseFlags{ 0 }; // cache formId's of children (e.g. CELL, ROAD) std::vector mCells; std::vector mRoads; void load(ESM4::Reader& reader); // void save(ESM4::Writer& writer) const; static constexpr ESM::RecNameInts sRecordId = ESM::REC_WRLD4; }; } #endif // ESM4_WRLD_H