#include "image.hpp" #include #include "resources.hpp" namespace LuaUi { void LuaTileRect::_setAlign(const MyGUI::IntSize& _oldsize) { mCoord.set(0, 0, mCroppedParent->getWidth(), mCroppedParent->getHeight()); mTileSize = mSetTileSize; // zero tilesize stands for not tiling if (mTileSize.width == 0) mTileSize.width = mCoord.width; if (mTileSize.height == 0) mTileSize.height = mCoord.height; // mCoord could be zero, prevent division by 0 // use arbitrary large numbers to prevent performance issues if (mTileSize.width <= 0) mTileSize.width = 1e7; if (mTileSize.height <= 0) mTileSize.height = 1e7; MyGUI::TileRect::_updateView(); } void LuaImage::initialize() { changeWidgetSkin("LuaImage"); mTileRect = dynamic_cast(getSubWidgetMain()); WidgetExtension::initialize(); } void LuaImage::updateProperties() { deleteAllItems(); TextureResource* resource = propertyValue("resource", nullptr); MyGUI::IntCoord atlasCoord; if (resource) { atlasCoord = MyGUI::IntCoord(static_cast(resource->mOffset.x()), static_cast(resource->mOffset.y()), static_cast(resource->mSize.x()), static_cast(resource->mSize.y())); setImageTexture(resource->mPath); } bool tileH = propertyValue("tileH", false); bool tileV = propertyValue("tileV", false); MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(_getTextureName()); MyGUI::IntSize textureSize; if (texture != nullptr) textureSize = MyGUI::IntSize(texture->getWidth(), texture->getHeight()); if (atlasCoord.width == 0) atlasCoord.width = textureSize.width; if (atlasCoord.height == 0) atlasCoord.height = textureSize.height; mTileRect->updateSize(MyGUI::IntSize(tileH ? atlasCoord.width : 0, tileV ? atlasCoord.height : 0)); setImageTile(atlasCoord.size()); setImageCoord(atlasCoord); setColour(propertyValue("color", MyGUI::Colour(1, 1, 1, 1))); WidgetExtension::updateProperties(); } }