#ifndef OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H #define OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H #include #include namespace osg { class Group; class Vec3f; class StateSet; } namespace DetourNavigator { struct RecastSettings; struct AgentBounds; } namespace SceneUtil { osg::ref_ptr createAgentPathGroup(const std::deque& path, const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end, const DetourNavigator::RecastSettings& settings, const osg::ref_ptr& debugDrawStateSet); } #endif