#ifndef OPENMW_COMPONENTS_SCENEUTIL_GLEXTENSIONS_H #define OPENMW_COMPONENTS_SCENEUTIL_GLEXTENSIONS_H #include #include namespace SceneUtil { bool glExtensionsReady(); osg::GLExtensions& getGLExtensions(); class GetGLExtensionsOperation : public osg::GraphicsOperation { public: GetGLExtensionsOperation(); void operator()(osg::GraphicsContext* graphicsContext) override; }; } #endif