#include "imagetosurface.hpp" #include #include namespace SDLUtil { SurfaceUniquePtr imageToSurface(osg::Image* image, bool flip) { int width = image->s(); int height = image->t(); SDL_Surface* surface = SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF); for (int x = 0; x < width; ++x) for (int y = 0; y < height; ++y) { osg::Vec4f clr = image->getColor(x, flip ? ((height - 1) - y) : y); int bpp = surface->format->BytesPerPixel; Uint8* p = (Uint8*)surface->pixels + y * surface->pitch + x * bpp; *(Uint32*)(p) = SDL_MapRGBA(surface->format, static_cast(clr.r() * 255), static_cast(clr.g() * 255), static_cast(clr.b() * 255), static_cast(clr.a() * 255)); } return SurfaceUniquePtr(surface, SDL_FreeSurface); } }