*** PLEASE PUT YOUR ISSUE DESCRIPTION FOR DUMMIES HERE FOR REVIEW *** - I'm just a placeholder description (#1337) - I'm also just a placeholder description, but I'm a more recent one (#42) *** 0.47.0 ------ The OpenMW team is proud to announce the release of version 0.47.0! Grab it from our Downloads Page for all operating systems. ***short summary: XXX *** Check out the release video (***add link***) and the OpenMW-CS release video (***add link***) by the ***add flattering adjective*** Atahualpa, and see below for the full list of changes. Known Issues: - To use generic Linux binaries, Qt4 and libpng12 must be installed on your system - On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings New Features: - Dialogue to split item stacks now displays the name of the trapped soul for stacks of soul gems (#5362) - Basics of Collada animations are now supported via osgAnimation plugin (#5456) New Editor Features: - Instance selection modes are now implemented (centred cube, corner-dragged cube, sphere) with four user-configurable actions (select only, add to selection, remove from selection, invert selection) (#3171) Bug Fixes: - NiParticleColorModifier in NIF files is now properly handled which solves issues regarding particle effects, e.g., smoke and fire (#1952, #3676) - Targetting non-unique actors in scripts is now supported (#2311) - Guards no longer ignore attacks of invisible players but rather initiate dialogue and flee if the player resists being arrested (#4774) - Changing the dialogue window without closing it no longer clears the dialogue history in order to allow, e.g., emulation of three-way dialogue via ForceGreeting (#5358) - Scripts which try to start a non-existent global script now skip that step and continue execution instead of breaking (#5364) - Selecting already equipped spells or magic items via hotkey no longer triggers the equip sound to play (#5367) - 'Scale' argument in levelled creature lists is now taken into account when spawning creatures from such lists (#5369) - Morrowind legacy madness: Using a key on a trapped door/container now only disarms the trap if the door/container is locked (#5370) Editor Bug Fixes: - Deleted and moved objects within a cell are now saved properly (#832) - Disabled record sorting in Topic and Journal Info tables, implemented drag-move for records (#4357) - Topic and Journal Info records can now be cloned with a different parent Topic/Journal Id (#4363) - Verifier no longer checks for alleged 'race' entries in clothing body parts (#5400) - Cell borders are now properly redrawn when undoing/redoing terrain changes (#5473) - Loading mods now keeps the master index (#5675) - Flicker and crashing on XFCE4 fixed (#5703) - Collada models render properly in the Editor (#5713) - Terrain-selection grid is now properly updated when undoing/redoing terrain changes (#6022) - Tool outline and select/edit actions in "Terrain land editing" mode now ignore references (#6023) - Primary-select and secondary-select actions in "Terrain land editing" mode now behave like in "Instance editing" mode (#6024) - Using the circle brush to select terrain in the "Terrain land editing" mode no longer selects vertices outside the circle (#6035) - Vertices at the NW and SE corners of a cell can now also be selected in "Terrain land editing" mode if the adjacent cells aren't loaded yet (#6036) Miscellaneous: - Prevent save-game bloating by using an appropriate fog texture format (#5108) - Ensure that 'Enchantment autocalc" flag is treated as flag in OpenMW-CS and in our esm tools (#5363)