#include "loadland.hpp" #include #include #include #include #include #include #include "esmreader.hpp" #include "esmwriter.hpp" namespace ESM { namespace { struct VHGT { float mHeightOffset; std::int8_t mHeightData[LandRecordData::sLandNumVerts]; }; template T> void decompose(T&& v, const auto& f) { char padding[3] = { 0, 0, 0 }; f(v.mHeightOffset, v.mHeightData, padding); } void transposeTextureData(const std::uint16_t* in, std::uint16_t* out) { size_t readPos = 0; // bit ugly, but it works for (size_t y1 = 0; y1 < 4; y1++) for (size_t x1 = 0; x1 < 4; x1++) for (size_t y2 = 0; y2 < 4; y2++) for (size_t x2 = 0; x2 < 4; x2++) out[(y1 * 4 + y2) * 16 + (x1 * 4 + x2)] = in[readPos++]; } // Loads data and marks it as loaded. Return true if data is actually loaded from reader, false otherwise // including the case when data is already loaded. bool condLoad(ESMReader& reader, int dataTypes, int& targetDataTypes, int dataFlag, auto& in) { if ((targetDataTypes & dataFlag) == 0 && (dataTypes & dataFlag) != 0) { if constexpr (std::is_same_v, VHGT>) reader.getSubComposite(in); else reader.getHT(in); targetDataTypes |= dataFlag; return true; } reader.skipHSub(); return false; } } void Land::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; bool hasLocation = false; bool isLoaded = false; while (!isLoaded && esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case fourCC("INTV"): esm.getHT(mX, mY); hasLocation = true; break; case fourCC("DATA"): esm.getHT(mFlags); break; case SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: esm.cacheSubName(); isLoaded = true; break; } } if (!hasLocation) esm.fail("Missing INTV subrecord"); mContext = esm.getContext(); mLandData = nullptr; std::fill(std::begin(mWnam), std::end(mWnam), 0); // Skip the land data here. Load it when the cell is loaded. while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case fourCC("VNML"): esm.skipHSub(); if (mFlags & Flag_HeightsNormals) mDataTypes |= DATA_VNML; break; case fourCC("VHGT"): esm.skipHSub(); if (mFlags & Flag_HeightsNormals) mDataTypes |= DATA_VHGT; break; case fourCC("WNAM"): esm.getHT(mWnam); if (mFlags & Flag_HeightsNormals) mDataTypes |= DATA_WNAM; break; case fourCC("VCLR"): esm.skipHSub(); if (mFlags & Flag_Colors) mDataTypes |= DATA_VCLR; break; case fourCC("VTEX"): esm.skipHSub(); if (mFlags & Flag_Textures) mDataTypes |= DATA_VTEX; break; default: esm.fail("Unknown subrecord"); break; } } } void Land::save(ESMWriter& esm, bool isDeleted) const { esm.startSubRecord("INTV"); esm.writeT(mX); esm.writeT(mY); esm.endRecord("INTV"); esm.writeHNT("DATA", mFlags); if (isDeleted) { esm.writeHNString("DELE", "", 3); return; } if (mLandData) { if (mDataTypes & Land::DATA_VNML) { esm.writeHNT("VNML", mLandData->mNormals); } if (mDataTypes & Land::DATA_VHGT) { VHGT offsets; offsets.mHeightOffset = mLandData->mHeights[0] / sHeightScale; float prevY = mLandData->mHeights[0]; size_t number = 0; // avoid multiplication for (unsigned i = 0; i < LandRecordData::sLandSize; ++i) { float diff = (mLandData->mHeights[number] - prevY) / sHeightScale; offsets.mHeightData[number] = diff >= 0 ? static_cast(diff + 0.5) : static_cast(diff - 0.5); float prevX = prevY = mLandData->mHeights[number]; ++number; for (unsigned j = 1; j < LandRecordData::sLandSize; ++j) { diff = (mLandData->mHeights[number] - prevX) / sHeightScale; offsets.mHeightData[number] = diff >= 0 ? static_cast(diff + 0.5) : static_cast(diff - 0.5); prevX = mLandData->mHeights[number]; ++number; } } esm.writeNamedComposite("VHGT", offsets); } if (mDataTypes & Land::DATA_WNAM) { // Generate WNAM record std::array wnam; generateWnam(mLandData->mHeights, wnam); esm.writeHNT("WNAM", wnam); } if (mDataTypes & Land::DATA_VCLR) { esm.writeHNT("VCLR", mLandData->mColours); } if (mDataTypes & Land::DATA_VTEX) { uint16_t vtex[LandRecordData::sLandNumTextures]; transposeTextureData(mLandData->mTextures.data(), vtex); esm.writeHNT("VTEX", vtex); } } } void Land::blank() { setPlugin(0); mWnam.fill(0); if (mLandData == nullptr) mLandData = std::make_unique(); mLandData->mHeights.fill(DEFAULT_HEIGHT); mLandData->mMinHeight = DEFAULT_HEIGHT; mLandData->mMaxHeight = DEFAULT_HEIGHT; for (size_t i = 0; i < LandRecordData::sLandNumVerts; ++i) { mLandData->mNormals[i * 3 + 0] = 0; mLandData->mNormals[i * 3 + 1] = 0; mLandData->mNormals[i * 3 + 2] = 127; } mLandData->mTextures.fill(0); mLandData->mColours.fill(255); mLandData->mDataLoaded = Land::DATA_VNML | Land::DATA_VHGT | Land::DATA_WNAM | Land::DATA_VCLR | Land::DATA_VTEX; mDataTypes = mLandData->mDataLoaded; // No file associated with the land now mContext.filename.clear(); } void Land::loadData(int dataTypes) const { if (mLandData == nullptr) mLandData = std::make_unique(); loadData(dataTypes, *mLandData); } void Land::loadData(int dataTypes, LandData& data) const { // Try to load only available data dataTypes = dataTypes & mDataTypes; // Return if all required data is loaded if ((data.mDataLoaded & dataTypes) == dataTypes) { return; } if (mContext.filename.empty()) { // Make sure there is data, and that it doesn't point to the same object. if (mLandData != nullptr && mLandData.get() != &data) data = *mLandData; return; } ESMReader reader; reader.restoreContext(mContext); loadLandRecordData(dataTypes, reader, data); } void Land::unloadData() { mLandData = nullptr; } bool Land::isDataLoaded(int flags) const { return mLandData && (mLandData->mDataLoaded & flags) == flags; } Land::Land(const Land& land) : mFlags(land.mFlags) , mX(land.mX) , mY(land.mY) , mContext(land.mContext) , mDataTypes(land.mDataTypes) , mWnam(land.mWnam) , mLandData(land.mLandData != nullptr ? std::make_unique(*land.mLandData) : nullptr) { } Land& Land::operator=(const Land& land) { Land copy(land); *this = std::move(copy); return *this; } const Land::LandData* Land::getLandData(int flags) const { if (!(flags & mDataTypes)) return nullptr; loadData(flags); return mLandData.get(); } void Land::add(int flags) { if (mLandData == nullptr) mLandData = std::make_unique(); mDataTypes |= flags; mLandData->mDataLoaded |= flags; } void loadLandRecordData(int dataTypes, ESMReader& reader, LandRecordData& data) { if (reader.isNextSub("VNML")) condLoad(reader, dataTypes, data.mDataLoaded, Land::DATA_VNML, data.mNormals); if (reader.isNextSub("VHGT")) { VHGT vhgt; if (condLoad(reader, dataTypes, data.mDataLoaded, Land::DATA_VHGT, vhgt)) { data.mMinHeight = std::numeric_limits::max(); data.mMaxHeight = -std::numeric_limits::max(); float rowOffset = vhgt.mHeightOffset; for (unsigned y = 0; y < LandRecordData::sLandSize; y++) { rowOffset += vhgt.mHeightData[y * LandRecordData::sLandSize]; data.mHeights[y * LandRecordData::sLandSize] = rowOffset * Land::sHeightScale; if (rowOffset * Land::sHeightScale > data.mMaxHeight) data.mMaxHeight = rowOffset * Land::sHeightScale; if (rowOffset * Land::sHeightScale < data.mMinHeight) data.mMinHeight = rowOffset * Land::sHeightScale; float colOffset = rowOffset; for (unsigned x = 1; x < LandRecordData::sLandSize; x++) { colOffset += vhgt.mHeightData[y * LandRecordData::sLandSize + x]; data.mHeights[x + y * LandRecordData::sLandSize] = colOffset * Land::sHeightScale; if (colOffset * Land::sHeightScale > data.mMaxHeight) data.mMaxHeight = colOffset * Land::sHeightScale; if (colOffset * Land::sHeightScale < data.mMinHeight) data.mMinHeight = colOffset * Land::sHeightScale; } } } } if (reader.isNextSub("WNAM")) reader.skipHSub(); if (reader.isNextSub("VCLR")) condLoad(reader, dataTypes, data.mDataLoaded, Land::DATA_VCLR, data.mColours); if (reader.isNextSub("VTEX")) { std::uint16_t vtex[LandRecordData::sLandNumTextures]; if (condLoad(reader, dataTypes, data.mDataLoaded, Land::DATA_VTEX, vtex)) transposeTextureData(vtex, data.mTextures.data()); } } void generateWnam(const std::array& heights, std::array& wnam) { constexpr float max = std::numeric_limits::max(); constexpr float min = std::numeric_limits::min(); constexpr float vertMult = static_cast(LandRecordData::sLandSize - 1) / Land::sGlobalMapLodSizeSqrt; for (std::size_t row = 0; row < Land::sGlobalMapLodSizeSqrt; ++row) { for (std::size_t col = 0; col < Land::sGlobalMapLodSizeSqrt; ++col) { float height = heights[static_cast(row * vertMult) * LandRecordData::sLandSize + static_cast(col * vertMult)]; height /= height > 0 ? 128.f : 16.f; height = std::clamp(height, min, max); wnam[row * Land::sGlobalMapLodSizeSqrt + col] = static_cast(height); } } } }