#ifndef LIB_MATERIAL_PARALLAX #define LIB_MATERIAL_PARALLAX #define PARALLAX_SCALE 0.04 #define PARALLAX_BIAS -0.02 vec2 getParallaxOffset(vec3 eyeDir, float height) { return vec2(eyeDir.x, -eyeDir.y) * ( height * PARALLAX_SCALE + PARALLAX_BIAS ); } #endif