#ifndef OPENMW_ESM_SPELLLIST_H #define OPENMW_ESM_SPELLLIST_H #include <components/esm/refid.hpp> #include <string> #include <vector> namespace ESM { class ESMReader; class ESMWriter; /** A list of references to spells and spell effects. This is shared between the records BSGN, NPC and RACE. NPCS subrecord. */ struct SpellList { std::vector<ESM::RefId> mList; /// Is this spell ID in mList? bool exists(const ESM::RefId& spell) const; /// Load one spell, assumes the subrecord name was already read void add(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif