#ifndef OPENMW_ESSIMPORT_CONVERTACDT_H #define OPENMW_ESSIMPORT_CONVERTACDT_H #include <components/esm3/animationstate.hpp> #include <components/esm3/creaturestats.hpp> #include <components/esm3/loadskil.hpp> #include <components/esm3/npcstats.hpp> #include "importacdt.hpp" namespace ESSImport { // OpenMW uses Health,Magicka,Fatigue, MW uses Health,Fatigue,Magicka int translateDynamicIndex(int mwIndex); void convertACDT(const ACDT& acdt, ESM::CreatureStats& cStats); void convertACSC(const ACSC& acsc, ESM::CreatureStats& cStats); void convertNpcData(const ActorData& actorData, ESM::NpcStats& npcStats); void convertANIS(const ANIS& anis, ESM::AnimationState& state); } #endif