#ifndef OPENMW_LUAUI_WIDGETLIST #define OPENMW_LUAUI_WIDGETLIST #include <string> #include <unordered_map> namespace LuaUi { void registerAllWidgets(); const std::unordered_map<std::string, std::string>& widgetTypeToName(); void clearGameInterface(); void clearMenuInterface(); } #endif // OPENMW_LUAUI_WIDGETLIST