#include "loadgmst.hpp" #include #include #include #include "reader.hpp" namespace ESM4 { namespace { GameSetting::Data readData(FormId formId, std::string_view editorId, Reader& reader) { if (editorId.empty()) throw std::runtime_error("Unknown ESM4 GMST (" + formId.toString() + ") data type: editor id is empty"); const char type = editorId[0]; switch (type) { case 'b': { std::uint32_t value = 0; reader.get(value); return value != 0; } case 'i': { std::int32_t value = 0; reader.get(value); return value; } case 'f': { float value = 0; reader.get(value); return value; } case 's': { std::string value; reader.getZString(value); return value; } default: throw std::runtime_error( "Unsupported ESM4 GMST (" + formId.toString() + ") data type: " + std::string(editorId)); } } } void GameSetting::load(Reader& reader) { mFormId = reader.hdr().record.getFormId(); reader.adjustFormId(mFormId); mFlags = reader.hdr().record.flags; while (reader.getSubRecordHeader()) { const ESM4::SubRecordHeader& subHdr = reader.subRecordHeader(); switch (subHdr.typeId) { case ESM4::SUB_EDID: reader.getZString(mEditorId); break; case ESM4::SUB_DATA: mData = readData(mFormId, mEditorId, reader); break; default: throw std::runtime_error( "Unknown ESM4 GMST (" + mFormId.toString() + ") subrecord " + ESM::printName(subHdr.typeId)); } } } }