#ifndef OPENCS_VIEW_LIGHTING_NIGHT_H
#define OPENCS_VIEW_LIGHTING_NIGHT_H

#include "lighting.hpp"

#include <osg/Vec4f>

namespace osg
{
    class Group;
}

namespace CSVRender
{
    class LightingNight : public Lighting
    {
    public:
        LightingNight() = default;

        void activate(osg::Group* rootNode, bool isExterior) override;
        void deactivate() override;

        osg::Vec4f getAmbientColour(osg::Vec4f* defaultAmbient) override;
    };
}

#endif