#include "classcheck.hpp" #include #include #include #include #include #include #include #include #include #include #include #include "../prefs/state.hpp" CSMTools::ClassCheckStage::ClassCheckStage(const CSMWorld::IdCollection& classes) : mClasses(classes) { mIgnoreBaseRecords = false; } int CSMTools::ClassCheckStage::setup() { mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue(); return mClasses.getSize(); } void CSMTools::ClassCheckStage::perform(int stage, CSMDoc::Messages& messages) { const CSMWorld::Record& record = mClasses.getRecord(stage); // Skip "Base" records (setting!) and "Deleted" records if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted()) return; const ESM::Class& class_ = record.get(); CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Class, class_.mId); // A class should have a name if (class_.mName.empty()) messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error); // A playable class should have a description if (class_.mData.mIsPlayable != 0 && class_.mDescription.empty()) messages.add(id, "Description of a playable class is missing", "", CSMDoc::Message::Severity_Warning); // test for invalid attributes for (int i = 0; i < 2; ++i) if (class_.mData.mAttribute[i] == -1) { messages.add(id, "Attribute #" + std::to_string(i) + " is not set", "", CSMDoc::Message::Severity_Error); } if (class_.mData.mAttribute[0] == class_.mData.mAttribute[1] && class_.mData.mAttribute[0] != -1) { messages.add(id, "Same attribute is listed twice", "", CSMDoc::Message::Severity_Error); } // test for non-unique skill std::map skills; // ID, number of occurrences for (int i = 0; i < 5; ++i) for (int i2 = 0; i2 < 2; ++i2) ++skills[class_.mData.mSkills[i][i2]]; for (auto& skill : skills) if (skill.second > 1) { messages.add(id, "Skill " + ESM::Skill::indexToRefId(skill.first).toString() + " is listed more than once", "", CSMDoc::Message::Severity_Error); } }