#include "landtexture.hpp" #include #include #include #include namespace CSMWorld { void LandTexture::load(ESM::ESMReader& esm, bool& isDeleted) { ESM::LandTexture::load(esm, isDeleted); mPluginIndex = esm.getIndex(); } std::string LandTexture::createUniqueRecordId(int plugin, int index) { std::stringstream ss; ss << 'L' << plugin << '#' << index; return ss.str(); } void LandTexture::parseUniqueRecordId(const std::string& id, int& plugin, int& index) { size_t middle = id.find('#'); if (middle == std::string::npos || id[0] != 'L') throw std::runtime_error("Invalid LandTexture ID"); plugin = Misc::StringUtils::toNumeric(id.substr(1, middle - 1), 0); index = Misc::StringUtils::toNumeric(id.substr(middle + 1), 0); } }