#ifndef OPENCS_VIEW_WORLDSPACEWIDGET_H
#define OPENCS_VIEW_WORLDSPACEWIDGET_H

#include <QTimer>
#include <osg/Vec3>

#include "../../model/doc/document.hpp"
#include "../../model/world/tablemimedata.hpp"

#include "scenewidget.hpp"
#include "mask.hpp"

namespace CSMPrefs
{
    class Setting;
}

namespace CSMWorld
{
    class UniversalId;
}

namespace CSVWidget
{
    class SceneToolMode;
    class SceneToolToggle2;
    class SceneToolbar;
    class SceneToolRun;
}

namespace CSVRender
{
    class TagBase;
    class Cell;
    class CellArrow;
    class EditMode;

    struct WorldspaceHitResult
    {
        bool hit;
        osg::ref_ptr<TagBase> tag;
        unsigned int index0, index1, index2; // indices of mesh vertices
        osg::Vec3d worldPos;
    };

    class WorldspaceWidget : public SceneWidget
    {
            Q_OBJECT

            CSVWidget::SceneToolToggle2 *mSceneElements;
            CSVWidget::SceneToolRun *mRun;
            CSMDoc::Document& mDocument;
            unsigned int mInteractionMask;
            CSVWidget::SceneToolMode *mEditMode;
            bool mLocked;
            int mDragMode;
            bool mDragging;
            int mDragX;
            int mDragY;
            bool mSpeedMode;
            double mDragFactor;
            double mDragWheelFactor;
            double mDragShiftFactor;
            QTimer mToolTipDelayTimer;
            QPoint mToolTipPos;
            bool mShowToolTips;
            int mToolTipDelay;
            bool mInConstructor;

        public:

            enum DropType
            {
                Type_CellsInterior,
                Type_CellsExterior,
                Type_Other,
                Type_DebugProfile
            };

            enum dropRequirments
            {
                canHandle,
                needPaged,
                needUnpaged,
                ignored //either mixed cells, or not cells
            };

            enum InteractionType
            {
                InteractionType_PrimaryEdit,
                InteractionType_PrimarySelect,
                InteractionType_SecondaryEdit,
                InteractionType_SecondarySelect,
                InteractionType_None
            };

            WorldspaceWidget (CSMDoc::Document& document, QWidget *parent = 0);
            ~WorldspaceWidget ();

            CSVWidget::SceneToolMode *makeNavigationSelector (CSVWidget::SceneToolbar *parent);
            ///< \attention The created tool is not added to the toolbar (via addTool). Doing that
            /// is the responsibility of the calling function.

            /// \attention The created tool is not added to the toolbar (via addTool). Doing
            /// that is the responsibility of the calling function.
            CSVWidget::SceneToolToggle2 *makeSceneVisibilitySelector (
                CSVWidget::SceneToolbar *parent);

            /// \attention The created tool is not added to the toolbar (via addTool). Doing
            /// that is the responsibility of the calling function.
            CSVWidget::SceneToolRun *makeRunTool (CSVWidget::SceneToolbar *parent);

            /// \attention The created tool is not added to the toolbar (via addTool). Doing
            /// that is the responsibility of the calling function.
            CSVWidget::SceneToolMode *makeEditModeSelector (CSVWidget::SceneToolbar *parent);

            void selectDefaultNavigationMode();

            void centerOrbitCameraOnSelection();

            static DropType getDropType(const std::vector<CSMWorld::UniversalId>& data);

            virtual dropRequirments getDropRequirements(DropType type) const;

            virtual void useViewHint (const std::string& hint);
            ///< Default-implementation: ignored.

            /// \return Drop handled?
            virtual bool handleDrop (const std::vector<CSMWorld::UniversalId>& data,
                DropType type);

            virtual unsigned int getVisibilityMask() const;

            /// \note This function will implicitly add elements that are independent of the
            /// selected edit mode.
            virtual void setInteractionMask (unsigned int mask);

            /// \note This function will only return those elements that are both visible and
            /// marked for interaction.
            unsigned int getInteractionMask() const;

            virtual void setEditLock (bool locked);

            CSMDoc::Document& getDocument();

            /// \param elementMask Elements to be affected by the clear operation
            virtual void clearSelection (int elementMask) = 0;

            /// \param elementMask Elements to be affected by the select operation
            virtual void invertSelection (int elementMask) = 0;

            /// \param elementMask Elements to be affected by the select operation
            virtual void selectAll (int elementMask) = 0;

            // Select everything that references the same ID as at least one of the elements
            // already selected
            //
            /// \param elementMask Elements to be affected by the select operation
            virtual void selectAllWithSameParentId (int elementMask) = 0;

            /// Return the next intersection with scene elements matched by
            /// \a interactionMask based on \a localPos and the camera vector.
            /// If there is no such intersection, instead a point "in front" of \a localPos will be
            /// returned.
            WorldspaceHitResult mousePick (const QPoint& localPos, unsigned int interactionMask) const;

            virtual std::string getCellId (const osg::Vec3f& point) const = 0;

            /// \note Returns the cell if it exists, otherwise a null pointer
            virtual Cell* getCell(const osg::Vec3d& point) const = 0;

            virtual std::vector<osg::ref_ptr<TagBase> > getSelection (unsigned int elementMask)
                const = 0;

            virtual std::vector<osg::ref_ptr<TagBase> > getEdited (unsigned int elementMask)
                const = 0;

            virtual void setSubMode (int subMode, unsigned int elementMask) = 0;

            /// Erase all overrides and restore the visual representation to its true state.
            virtual void reset (unsigned int elementMask) = 0;

        protected:

            /// Visual elements in a scene
            /// @note do not change the enumeration values, they are used in pre-existing button file names!
            enum ButtonId
            {
                Button_Reference = 0x1,
                Button_Pathgrid = 0x2,
                Button_Water = 0x4,
                Button_Fog = 0x8,
                Button_Terrain = 0x10
            };

            virtual void addVisibilitySelectorButtons (CSVWidget::SceneToolToggle2 *tool);

            virtual void addEditModeSelectorButtons (CSVWidget::SceneToolMode *tool);

            virtual void updateOverlay();

            virtual void mouseMoveEvent (QMouseEvent *event);
            virtual void wheelEvent (QWheelEvent *event);

            virtual void handleInteractionPress (const WorldspaceHitResult& hit, InteractionType type);

            virtual void settingChanged (const CSMPrefs::Setting *setting);

            EditMode *getEditMode();

            bool getSpeedMode();

        private:

            void dragEnterEvent(QDragEnterEvent *event);

            void dropEvent(QDropEvent* event);

            void dragMoveEvent(QDragMoveEvent *event);

            virtual std::string getStartupInstruction() = 0;

            void handleInteraction(InteractionType type, bool activate);

        public slots:

            /// \note Drags will be automatically aborted when the aborting is triggered
            /// (either explicitly or implicitly) from within this class. This function only
            /// needs to be called, when the drag abort is triggered externally (e.g. from
            /// an edit mode).
            void abortDrag();

        private slots:

            virtual void referenceableDataChanged (const QModelIndex& topLeft,
                const QModelIndex& bottomRight) = 0;

            virtual void referenceableAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;

            virtual void referenceableAdded (const QModelIndex& index, int start, int end) = 0;

            virtual void referenceDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;

            virtual void referenceAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;

            virtual void referenceAdded (const QModelIndex& index, int start, int end) = 0;

            virtual void pathgridDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;

            virtual void pathgridAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;

            virtual void pathgridAdded (const QModelIndex& parent, int start, int end) = 0;


            virtual void runRequest (const std::string& profile);

            void debugProfileDataChanged (const QModelIndex& topLeft,
                const QModelIndex& bottomRight);

            void debugProfileAboutToBeRemoved (const QModelIndex& parent, int start, int end);

            void editModeChanged (const std::string& id);

            void showToolTip();

            void primaryEdit(bool activate);

            void secondaryEdit(bool activate);

            void primarySelect(bool activate);

            void secondarySelect(bool activate);

            void speedMode(bool activate);

        protected slots:

            void elementSelectionChanged();

        signals:

            void closeRequest();

            void dataDropped(const std::vector<CSMWorld::UniversalId>& data);

        friend class MouseState;
    };
}

#endif