#ifndef OPENMW_ESM_GLOBALSCRIPT_H #define OPENMW_ESM_GLOBALSCRIPT_H #include "cellref.hpp" #include "components/esm/refid.hpp" #include "locals.hpp" namespace ESM { class ESMReader; class ESMWriter; /// \brief Storage structure for global script state (only used in saved games) struct GlobalScript { RefId mId; /// \note must be lowercase Locals mLocals; bool mRunning; RefId mTargetId; // for targeted scripts RefNum mTargetRef; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif