GraphicsPage 0 0 650 358 0 Display Screen: 0 2 4 8 16 Window Mode: Resolution: Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop Vertical Sync: Anti-aliasing: 800 x 600 Custom: Standard: true 0 Fullscreen Windowed Fullscreen Windowed Window Border 0 Disabled Enabled Adaptive Framerate Limit: false FPS 1 1.000000000000000 1000.000000000000000 15.000000000000000 300.000000000000000 Lighting Lighting Method: legacy shaders compatibility shaders Qt::Vertical 20 40 Shadows <html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html> Enable Player Shadows <html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html> Enable Actor Shadows <html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html> Enable Object Shadows <html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html> Enable Terrain Shadows <html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html> Enable Indoor Shadows <html><head/><body><p>Type of "compute scene bounds" computation method to be used. Bounds (default) for good balance between performance and shadow quality, primitives for better looking shadows or none for no computation.</p></body></html> Shadow Near Far Computation Method: bounds primitives none <html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html> Shadow Map Resolution: 512 1024 2048 4096 <html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html> Shadow Distance Limit: false <html><head/><body><p>64 game units is 1 real life yard or about 0.9 m</p></body></html> unit(s) 512 81920 8192 <html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html> Fade Start Multiplier: false 2 0.000000000000000 1.000000000000000 0.900000000000000