#ifndef OPENMW_COMPONENTS_FX_STATEUPDATER_H
#define OPENMW_COMPONENTS_FX_STATEUPDATER_H

#include <osg/BufferTemplate>

#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/statesetupdater.hpp>
#include <components/std140/ubo.hpp>

namespace fx
{
    class StateUpdater : public SceneUtil::StateSetUpdater
    {
    public:
        StateUpdater(bool useUBO);

        void setProjectionMatrix(const osg::Matrixf& matrix)
        {
            mData.get<ProjectionMatrix>() = matrix;
            mData.get<InvProjectionMatrix>() = osg::Matrixf::inverse(matrix);
        }

        void setViewMatrix(const osg::Matrixf& matrix) 
        { 
            mData.get<ViewMatrix>() = matrix;
            mData.get<InvViewMatrix>() = osg::Matrixf::inverse(matrix);
        }

        void setPrevViewMatrix(const osg::Matrixf& matrix) { mData.get<PrevViewMatrix>() = matrix;}

        void setEyePos(const osg::Vec3f& pos) { mData.get<EyePos>() = osg::Vec4f(pos, 0.f); }

        void setEyeVec(const osg::Vec3f& vec) { mData.get<EyeVec>() = osg::Vec4f(vec, 0.f); }

        void setFogColor(const osg::Vec4f& color) { mData.get<FogColor>() = color; }

        void setSunColor(const osg::Vec4f& color) { mData.get<SunColor>() = color; }

        void setSunPos(const osg::Vec4f& pos, bool night)
        {
            mData.get<SunPos>() = pos;

            if (night)
                mData.get<SunPos>().z() *= -1.f;
        }

        void setResolution(const osg::Vec2f& size)
        {
            mData.get<Resolution>() = size;
            mData.get<RcpResolution>() = {1.f / size.x(), 1.f / size.y()};
        }

        void setSunVis(float vis)
        {
            mData.get<SunVis>() = vis;
        }

        void setFogRange(float near, float far)
        {
            mData.get<FogNear>() = near;
            mData.get<FogFar>() = far;
        }

        void setNearFar(float near, float far)
        {
            mData.get<Near>() = near;
            mData.get<Far>() = far;
        }

        void setIsUnderwater(bool underwater) { mData.get<IsUnderwater>() = underwater; }

        void setIsInterior(bool interior) { mData.get<IsInterior>() = interior; }

        void setFov(float fov) { mData.get<Fov>() = fov; }

        void setGameHour(float hour) { mData.get<GameHour>() = hour; }

        void setWeatherId(int id) { mData.get<WeatherID>() = id; }

        void setNextWeatherId(int id) { mData.get<NextWeatherID>() = id; }

        void setWaterHeight(float height) { mData.get<WaterHeight>() = height; }

        void setIsWaterEnabled(bool enabled) { mData.get<IsWaterEnabled>() = enabled; }

        void setSimulationTime(float time) { mData.get<SimulationTime>() = time; }

        void setDeltaSimulationTime(float time) { mData.get<DeltaSimulationTime>() = time; }

        void setWindSpeed(float speed) { mData.get<WindSpeed>() = speed; }

        void setWeatherTransition(float transition) { mData.get<WeatherTransition>() = transition > 0 ? 1 - transition : 0; }

        void bindPointLights(std::shared_ptr<SceneUtil::PPLightBuffer> buffer)
        {
            mPointLightBuffer = buffer;
        }

        static std::string getStructDefinition()
        {
            static std::string definition = UniformData::getDefinition("_omw_data");
            return definition;
        }

        void setDefaults(osg::StateSet* stateset) override;

        void apply(osg::StateSet* stateset, osg::NodeVisitor* nv) override;

    private:
        struct ProjectionMatrix : std140::Mat4 { static constexpr std::string_view sName = "projectionMatrix"; };

        struct InvProjectionMatrix : std140::Mat4 { static constexpr std::string_view sName = "invProjectionMatrix"; };

        struct ViewMatrix : std140::Mat4 { static constexpr std::string_view sName = "viewMatrix"; };

        struct PrevViewMatrix : std140::Mat4 { static constexpr std::string_view sName = "prevViewMatrix"; };

        struct InvViewMatrix : std140::Mat4 { static constexpr std::string_view sName = "invViewMatrix"; };

        struct EyePos : std140::Vec4 { static constexpr std::string_view sName = "eyePos"; };

        struct EyeVec : std140::Vec4 { static constexpr std::string_view sName = "eyeVec"; };

        struct FogColor : std140::Vec4 { static constexpr std::string_view sName = "fogColor"; };

        struct SunColor : std140::Vec4 { static constexpr std::string_view sName = "sunColor"; };

        struct SunPos : std140::Vec4 { static constexpr std::string_view sName = "sunPos"; };

        struct Resolution : std140::Vec2 { static constexpr std::string_view sName = "resolution"; };

        struct RcpResolution : std140::Vec2 { static constexpr std::string_view sName = "rcpResolution"; };

        struct FogNear : std140::Float { static constexpr std::string_view sName = "fogNear"; };

        struct FogFar : std140::Float { static constexpr std::string_view sName = "fogFar"; };

        struct Near : std140::Float { static constexpr std::string_view sName = "near"; };

        struct Far : std140::Float { static constexpr std::string_view sName = "far"; };

        struct Fov : std140::Float { static constexpr std::string_view sName = "fov"; };

        struct GameHour : std140::Float { static constexpr std::string_view sName = "gameHour"; };

        struct SunVis : std140::Float { static constexpr std::string_view sName = "sunVis"; };

        struct WaterHeight : std140::Float { static constexpr std::string_view sName = "waterHeight"; };

        struct IsWaterEnabled : std140::Bool { static constexpr std::string_view sName = "isWaterEnabled"; };

        struct SimulationTime : std140::Float { static constexpr std::string_view sName = "simulationTime"; };

        struct DeltaSimulationTime : std140::Float { static constexpr std::string_view sName = "deltaSimulationTime"; };

        struct WindSpeed : std140::Float { static constexpr std::string_view sName = "windSpeed"; };

        struct WeatherTransition : std140::Float { static constexpr std::string_view sName = "weatherTransition"; };

        struct WeatherID : std140::Int { static constexpr std::string_view sName = "weatherID"; };

        struct NextWeatherID : std140::Int { static constexpr std::string_view sName = "nextWeatherID"; };

        struct IsUnderwater : std140::Bool { static constexpr std::string_view sName = "isUnderwater"; };

        struct IsInterior : std140::Bool { static constexpr std::string_view sName = "isInterior"; };

        using UniformData = std140::UBO<
            ProjectionMatrix,
            InvProjectionMatrix,
            ViewMatrix,
            PrevViewMatrix,
            InvViewMatrix,
            EyePos,
            EyeVec,
            FogColor,
            SunColor,
            SunPos,
            Resolution,
            RcpResolution,
            FogNear,
            FogFar,
            Near,
            Far,
            Fov,
            GameHour,
            SunVis,
            WaterHeight,
            IsWaterEnabled,
            SimulationTime,
            DeltaSimulationTime,
            WindSpeed,
            WeatherTransition,
            WeatherID,
            NextWeatherID,
            IsUnderwater,
            IsInterior
        >;

        UniformData mData;
        bool mUseUBO;

        std::shared_ptr<SceneUtil::PPLightBuffer> mPointLightBuffer;
    };
}

#endif