Camera: "Camera" settingsPageDescription: "OpenMW camera settings" thirdPersonSettings: "Third person mode" viewOverShoulder: "View over the shoulder" viewOverShoulderDescription: | Controls third person view mode. No: view is centered on the character's head. Crosshair is hidden. Yes: in non-combat mode camera is positioned behind the character's shoulder, crosshair is always visible. shoulderOffsetX: "Shoulder view horizontal offset" shoulderOffsetXDescription: > Horizontal offset of the camera in the view-over-the-shoulder mode. For the left shoulder use a negative value. shoulderOffsetY: "Shoulder view vertical offset" shoulderOffsetYDescription: > Vertical offset of the camera in the view-over-the-shoulder mode. autoSwitchShoulder: "Auto switch shoulder" autoSwitchShoulderDescription: > When player is close to an obstacle, automatically switches camera to the shoulder that is farther away from the obstacle. zoomOutWhenMoveCoef: "Zoom out when move coef" zoomOutWhenMoveCoefDescription: > Slightly pulls camera away (or closer in case of a negative value) when the character moves. Works only if "view over the shoulder" is enabled. To disable set it to zero (default: 20.0). previewIfStandStill: "Preview if stand still" previewIfStandStillDescription: > If enabled then the character rotation is not synchonized with the camera rotation while the character doesn't move and not in combat mode. deferredPreviewRotation: "Deferred preview rotation" deferredPreviewRotationDescription: | If enabled then the character smoothly rotates to the view direction after exiting preview or vanity mode. If disabled then the camera rotates rather than the character. ignoreNC: "Ignore 'No Collision' flag" ignoreNCDescription: > Prevents camera from clipping through the objects with the NC (No Collision) NIF flag. headBobbingSettings: "Head bobbing in first person view" headBobbing_enabled: "Enabled" headBobbing_enabledDescription: "" headBobbing_step: "Base step length" headBobbing_stepDescription: "The length of each step (default: 90.0)." headBobbing_height: "Step height" headBobbing_heightDescription: "The amplitude of the head bobbing (default: 3.0)." headBobbing_roll: "Max roll angle" headBobbing_rollDescription: "The maximum roll angle in degrees (default: 0.2)."