#include "importgame.hpp" #include namespace ESSImport { void GAME::load(ESM::ESMReader &esm) { esm.getHNT(mGMDT, "GMDT"); mGMDT.mWeatherTransition &= (0x000000ff); mGMDT.mSecundaPhase &= (0x000000ff); mGMDT.mMasserPhase &= (0x000000ff); } }