#include "gettilespositions.hpp" #include "settings.hpp" #include "settingsutils.hpp" #include "tileposition.hpp" #include "tilebounds.hpp" #include #include namespace DetourNavigator { TilesPositionsRange makeTilesPositionsRange(const osg::Vec2f& aabbMin, const osg::Vec2f& aabbMax, const RecastSettings& settings) { osg::Vec2f min = toNavMeshCoordinates(settings, aabbMin); osg::Vec2f max = toNavMeshCoordinates(settings, aabbMax); const float border = getBorderSize(settings); min -= osg::Vec2f(border, border); max += osg::Vec2f(border, border); TilePosition minTile = getTilePosition(settings, min); TilePosition maxTile = getTilePosition(settings, max); if (minTile.x() > maxTile.x()) std::swap(minTile.x(), maxTile.x()); if (minTile.y() > maxTile.y()) std::swap(minTile.y(), maxTile.y()); return {minTile, maxTile + osg::Vec2i(1, 1)}; } TilesPositionsRange makeTilesPositionsRange(const btCollisionShape& shape, const btTransform& transform, const RecastSettings& settings) { const TileBounds bounds = makeObjectTileBounds(shape, transform); return makeTilesPositionsRange(bounds.mMin, bounds.mMax, settings); } TilesPositionsRange makeTilesPositionsRange(const int cellSize, const btVector3& shift, const RecastSettings& settings) { const int halfCellSize = cellSize / 2; const btTransform transform(btMatrix3x3::getIdentity(), shift); btVector3 aabbMin = transform(btVector3(-halfCellSize, -halfCellSize, 0)); btVector3 aabbMax = transform(btVector3(halfCellSize, halfCellSize, 0)); aabbMin.setX(std::min(aabbMin.x(), aabbMax.x())); aabbMin.setY(std::min(aabbMin.y(), aabbMax.y())); aabbMax.setX(std::max(aabbMin.x(), aabbMax.x())); aabbMax.setY(std::max(aabbMin.y(), aabbMax.y())); return makeTilesPositionsRange(Misc::Convert::toOsgXY(aabbMin), Misc::Convert::toOsgXY(aabbMax), settings); } }