#ifndef OPENMW_COMPONENTS_ESM_STOLENITEMS_H #define OPENMW_COMPONENTS_ESM_STOLENITEMS_H #include <components/esm/refid.hpp> #include <map> #include <string> namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct StolenItems { typedef std::map<ESM::RefId, std::map<std::pair<ESM::RefId, bool>, int>> StolenItemsMap; StolenItemsMap mStolenItems; void load(ESMReader& esm); void write(ESMWriter& esm) const; }; } #endif