# local files set(GAME main.cpp engine.cpp ${CMAKE_SOURCE_DIR}/files/windows/openmw.rc ${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest ) if (ANDROID) set(GAME ${GAME} android_main.cpp) endif() set(GAME_HEADER engine.hpp ) source_group(game FILES ${GAME} ${GAME_HEADER}) add_openmw_dir (mwrender actors objects renderingmanager animation rotatecontroller sky npcanimation vismask creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation screenshotmanager bulletdebugdraw globalmap characterpreview camera viewovershoulder localmap water terrainstorage ripplesimulation renderbin actoranimation landmanager navmesh actorspaths recastmesh fogmanager objectpaging groundcover ) add_openmw_dir (mwinput actions actionmanager bindingsmanager controllermanager controlswitch inputmanagerimp mousemanager keyboardmanager sdlmappings sensormanager ) add_openmw_dir (mwgui layout textinput widgets race class birth review windowmanagerimp console dialogue windowbase statswindow messagebox journalwindow charactercreation mapwindow windowpinnablebase tooltips scrollwindow bookwindow resourceskin formatting inventorywindow container hud countdialog tradewindow settingswindow confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation textcolours statswatcher ) add_openmw_dir (mwdialogue dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest ) add_openmw_dir (mwscript locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions guiextensions soundextensions skyextensions statsextensions containerextensions aiextensions controlextensions extensions globalscripts ref dialogueextensions animationextensions transformationextensions consoleextensions userextensions ) add_openmw_dir (mwsound soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output loudness movieaudiofactory alext efx efx-presets regionsoundselector watersoundupdater volumesettings ) add_openmw_dir (mwworld refdata worldimp scene globals class action nullaction actionteleport containerstore actiontalk actiontake manualref player cellvisitors failedaction cells localscripts customdata inventorystore ptr actionopen actionread actionharvest actionequip timestamp actionalchemy cellstore actionapply actioneat store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor contentloader esmloader actiontrap cellreflist cellref weather projectilemanager cellpreloader datetimemanager ) add_openmw_dir (mwphysics physicssystem trace collisiontype actor convert object heightfield closestnotmerayresultcallback contacttestresultcallback deepestnotmecontacttestresultcallback stepper movementsolver projectile actorconvexcallback raycasting mtphysics contacttestwrapper projectileconvexcallback ) add_openmw_dir (mwclass classes activator creature npc weapon armor potion apparatus book clothing container door ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart ) add_openmw_dir (mwmechanics mechanicsmanagerimp stat creaturestats magiceffects movement actorutil spelllist drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe aicast aiescort aiface aiactivate aicombat recharge repair enchanting pathfinding pathgrid security spellcasting spellresistance disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning character actors objects aistate trading weaponpriority spellpriority weapontype spellutil tickableeffects spellabsorption linkedeffects ) add_openmw_dir (mwstate statemanagerimp charactermanager character quicksavemanager ) add_openmw_dir (mwbase environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager inputmanager windowmanager statemanager ) # Main executable if (NOT ANDROID) openmw_add_executable(openmw ${OPENMW_FILES} ${GAME} ${GAME_HEADER} ${APPLE_BUNDLE_RESOURCES} ) else () add_library(openmw SHARED ${OPENMW_FILES} ${GAME} ${GAME_HEADER} ) endif () # Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING # when we change the backend. include_directories( ${FFmpeg_INCLUDE_DIRS} ) target_link_libraries(openmw ${OSG_LIBRARIES} ${OSGPARTICLE_LIBRARIES} ${OSGUTIL_LIBRARIES} ${OSGDB_LIBRARIES} ${OSGVIEWER_LIBRARIES} ${OSGGA_LIBRARIES} ${OSGSHADOW_LIBRARIES} ${Boost_SYSTEM_LIBRARY} ${Boost_THREAD_LIBRARY} ${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${OPENAL_LIBRARY} ${FFmpeg_LIBRARIES} ${MyGUI_LIBRARIES} ${SDL2_LIBRARY} ${RecastNavigation_LIBRARIES} "osg-ffmpeg-videoplayer" "oics" components ) if(OSG_STATIC) unset(_osg_plugins_static_files) add_library(openmw_osg_plugins INTERFACE) foreach(_plugin ${USED_OSG_PLUGINS}) string(TOUPPER ${_plugin} _plugin_uc) list(APPEND _osg_plugins_static_files $) target_link_libraries(openmw_osg_plugins INTERFACE ${${_plugin_uc}_LIBRARY}) endforeach() # We use --whole-archive because OSG plugins use registration. get_whole_archive_options(_opts ${_osg_plugins_static_files}) target_link_options(openmw_osg_plugins INTERFACE ${_opts}) target_link_libraries(openmw openmw_osg_plugins) endif(OSG_STATIC) if (ANDROID) target_link_libraries(openmw EGL android log z) endif (ANDROID) if (USE_SYSTEM_TINYXML) target_link_libraries(openmw ${TinyXML_LIBRARIES}) endif() if (NOT UNIX) target_link_libraries(openmw ${SDL2MAIN_LIBRARY}) endif() # Fix for not visible pthreads functions for linker with glibc 2.15 if (UNIX AND NOT APPLE) target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT}) endif() if(APPLE) set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources") set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR}) set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR}) add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files) configure_file("${OpenMW_BINARY_DIR}/settings-default.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY) configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY) configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY) add_custom_command(TARGET openmw POST_BUILD COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources") find_library(COCOA_FRAMEWORK Cocoa) find_library(IOKIT_FRAMEWORK IOKit) target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK}) if (FFmpeg_FOUND) find_library(COREVIDEO_FRAMEWORK CoreVideo) find_library(VDA_FRAMEWORK VideoDecodeAcceleration) target_link_libraries(openmw z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK}) endif() endif(APPLE) if (BUILD_WITH_CODE_COVERAGE) add_definitions (--coverage) target_link_libraries(openmw gcov) endif() if (MSVC) # Debug version needs increased number of sections beyond 2^16 if (CMAKE_CL_64) set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj") endif (CMAKE_CL_64) endif (MSVC) if (WIN32) INSTALL(TARGETS openmw RUNTIME DESTINATION ".") endif (WIN32)