#ifndef OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H #define OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H #include #include namespace Resource { class SceneManager; } namespace osg { class Texture2D; } namespace Terrain { class TextureManager : public Resource::ResourceManager { public: explicit TextureManager(Resource::SceneManager* sceneMgr, double expiryDelay); void updateTextureFiltering(); osg::ref_ptr getTexture(VFS::Path::NormalizedView name); void reportStats(unsigned int frameNumber, osg::Stats* stats) const override; private: Resource::SceneManager* mSceneManager; }; } #endif