/*
This file is part of Caelum.
See http://www.ogre3d.org/wiki/index.php/Caelum
Copyright (c) 2008 Caelum team. See Contributors.txt for details.
Caelum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Caelum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Caelum. If not, see .
*/
#include "CaelumPrecompiled.h"
#include "SkyLight.h"
namespace Caelum
{
const Ogre::Real BaseSkyLight::DEFAULT_AUTO_DISABLE_THRESHOLD = 0.1;
BaseSkyLight::BaseSkyLight (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode):
mDirection(Ogre::Vector3::ZERO),
mBodyColour(Ogre::ColourValue::White),
mLightColour(Ogre::ColourValue::White),
mDiffuseMultiplier(Ogre::ColourValue(1, 1, 0.9)),
mSpecularMultiplier(Ogre::ColourValue(1, 1, 1)),
mAmbientMultiplier(Ogre::ColourValue(0.2, 0.2, 0.2)),
mAutoDisableLight(false),
mAutoDisableThreshold(DEFAULT_AUTO_DISABLE_THRESHOLD),
mForceDisableLight(false)
{
Ogre::String lightName = "CaelumSkyLight" + Ogre::StringConverter::toString((size_t)this);
mMainLight = sceneMgr->createLight (lightName);
mMainLight->setType (Ogre::Light::LT_DIRECTIONAL);
sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SUN)->setShadowsEnabled(false);
mNode = caelumRootNode->createChildSceneNode ();
}
BaseSkyLight::~BaseSkyLight () {
if (mNode) {
static_cast(mNode->getParent ())->removeAndDestroyChild (mNode->getName ());
mNode = 0;
}
if (mMainLight) {
mMainLight->_getManager ()->destroyLight (mMainLight);
mMainLight = 0;
}
}
void BaseSkyLight::setFarRadius (Ogre::Real radius) {
CameraBoundElement::setFarRadius(radius);
mRadius = radius;
}
void BaseSkyLight::update (
const Ogre::Vector3& direction,
const Ogre::ColourValue &lightColour,
const Ogre::ColourValue &bodyColour)
{
setLightDirection(direction);
setLightColour(lightColour);
setBodyColour(bodyColour);
}
const Ogre::Vector3 BaseSkyLight::getLightDirection () const {
return mDirection;
}
void BaseSkyLight::setLightDirection (const Ogre::Vector3 &dir) {
mDirection = dir;
if (mMainLight != 0) {
mMainLight->setDirection (mNode->_getDerivedOrientation() * dir);
}
}
void BaseSkyLight::setBodyColour (const Ogre::ColourValue &colour) {
// Store this last colour
mBodyColour = colour;
}
const Ogre::ColourValue BaseSkyLight::getBodyColour () const {
return mBodyColour;
}
void BaseSkyLight::setLightColour (const Ogre::ColourValue &colour) {
// Store this last colour
mLightColour = colour;
// Apply change
setMainLightColour(colour);
}
void BaseSkyLight::setMainLightColour (const Ogre::ColourValue &colour) {
// Set light colours.
bool enable = shouldEnableLight (colour);
if (enable) {
mMainLight->setVisible(true);
mMainLight->setDiffuseColour (colour * mDiffuseMultiplier);
mMainLight->setSpecularColour (colour * mSpecularMultiplier);
} else {
mMainLight->setVisible(false);
}
}
const Ogre::ColourValue BaseSkyLight::getLightColour () const {
return mLightColour;
}
void BaseSkyLight::setDiffuseMultiplier (const Ogre::ColourValue &diffuse) {
mDiffuseMultiplier = diffuse;
}
const Ogre::ColourValue BaseSkyLight::getDiffuseMultiplier () const {
return mDiffuseMultiplier;
}
void BaseSkyLight::setSpecularMultiplier (const Ogre::ColourValue &specular) {
mSpecularMultiplier = specular;
}
const Ogre::ColourValue BaseSkyLight::getSpecularMultiplier () const {
return mSpecularMultiplier;
}
void BaseSkyLight::setAmbientMultiplier (const Ogre::ColourValue &ambient) {
mAmbientMultiplier = ambient;
}
const Ogre::ColourValue BaseSkyLight::getAmbientMultiplier () const {
return mAmbientMultiplier;
}
Ogre::Light* BaseSkyLight::getMainLight() const {
return mMainLight;
}
bool BaseSkyLight::shouldEnableLight(const Ogre::ColourValue &colour) {
if (mForceDisableLight) {
return false;
}
if (mAutoDisableLight) {
Ogre::Real sum = colour.r + colour.g + colour.b;
return sum >= mAutoDisableThreshold;
} else {
return true;
}
}
}