#include "transaction.hpp"

#include <components/debug/debuglog.hpp>

#include <sqlite3.h>

#include <stdexcept>
#include <string>

namespace Sqlite3
{
    namespace
    {
        const char* getBeginStatement(TransactionMode mode)
        {
            switch (mode)
            {
                case TransactionMode::Default: return "BEGIN";
                case TransactionMode::Deferred: return "BEGIN DEFERRED";
                case TransactionMode::Immediate: return "BEGIN IMMEDIATE";
                case TransactionMode::Exclusive: return "BEGIN EXCLUSIVE";
            }
            throw std::logic_error("Invalid transaction mode: " + std::to_string(static_cast<std::underlying_type_t<TransactionMode>>(mode)));
        }
    }

    void Rollback::operator()(sqlite3* db) const
    {
        if (db == nullptr)
            return;
        if (const int ec = sqlite3_exec(db, "ROLLBACK", nullptr, nullptr, nullptr); ec != SQLITE_OK)
            Log(Debug::Debug) << "Failed to rollback SQLite3 transaction: " << sqlite3_errmsg(db) << " (" << ec << ")";
    }

    Transaction::Transaction(sqlite3& db, TransactionMode mode)
        : mDb(&db)
    {
        if (const int ec = sqlite3_exec(&db, getBeginStatement(mode), nullptr, nullptr, nullptr); ec != SQLITE_OK)
        {
            (void) mDb.release();
            throw std::runtime_error("Failed to start transaction: " + std::string(sqlite3_errmsg(&db)) + " (" + std::to_string(ec) + ")");
        }
    }

    void Transaction::commit()
    {
        if (const int ec = sqlite3_exec(mDb.get(), "COMMIT", nullptr, nullptr, nullptr); ec != SQLITE_OK)
            throw std::runtime_error("Failed to commit transaction: " + std::string(sqlite3_errmsg(mDb.get())) + " (" + std::to_string(ec) + ")");
        (void) mDb.release();
    }
}