#ifndef OPENMW_ESM_CONTAINERSTATE_H #define OPENMW_ESM_CONTAINERSTATE_H #include "inventorystate.hpp" #include "objectstate.hpp" namespace ESM { // format 0, saved games only struct ContainerState final : public ObjectState { InventoryState mInventory; void load(ESMReader& esm) override; void save(ESMWriter& esm, bool inInventory = false) const override; ContainerState& asContainerState() override { return *this; } const ContainerState& asContainerState() const override { return *this; } }; } #endif