#ifndef OPENMW_ESM_QUESTSTATE_H #define OPENMW_ESM_QUESTSTATE_H #include namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct QuestState { std::string mTopic; // lower case id int mState; unsigned char mFinished; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif