#include "effect.hpp" #include "node.hpp" #include "texture.hpp" namespace Nif { void NiDynamicEffect::read(NIFStream* nif) { NiAVObject::read(nif); if (nif->getVersion() > NIFFile::VER_MW && nif->getVersion() < nif->generateVersion(10, 1, 0, 0)) return; if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4) return; if (nif->getVersion() >= nif->generateVersion(10, 1, 0, 106)) nif->read(mSwitchState); size_t numAffectedNodes = nif->get(); nif->skip(numAffectedNodes * 4); } void NiLight::read(NIFStream* nif) { NiDynamicEffect::read(nif); nif->read(mDimmer); nif->read(mAmbient); nif->read(mDiffuse); nif->read(mSpecular); } void NiPointLight::read(NIFStream* nif) { NiLight::read(nif); nif->read(mConstantAttenuation); nif->read(mLinearAttenuation); nif->read(mQuadraticAttenuation); } void NiSpotLight::read(NIFStream* nif) { NiPointLight::read(nif); nif->read(mOuterSpotAngle); if (nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 5)) nif->read(mInnerSpotAngle); nif->read(mExponent); } void NiTextureEffect::read(NIFStream* nif) { NiDynamicEffect::read(nif); nif->read(mProjectionRotation); nif->read(mProjectionPosition); nif->read(mFilterMode); if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4)) nif->read(mMaxAnisotropy); nif->read(mClampMode); mTextureType = static_cast(nif->get()); mCoordGenType = static_cast(nif->get()); mTexture.read(nif); nif->read(mEnableClipPlane); mClipPlane = osg::Plane(nif->get()); if (nif->getVersion() <= NIFStream::generateVersion(10, 2, 0, 0)) nif->skip(4); // PS2-specific shorts if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 12)) nif->skip(2); // Unknown short } void NiTextureEffect::post(Reader& nif) { NiDynamicEffect::post(nif); mTexture.post(nif); } }